Please, BUG be gone

1 posts · 2006-09-20 08:15:00 to 2006-09-20 08:15:00

#36300053704 09/20/2006 08:15 Please, BUG be gone

This post is about some long time bugs that we have had in the
game that should have been fixed ages ago.  I liked it before when
we could watch the bugs being worked on and help the development
team if they had questions.  Using the new system just seems to
be throwing the bug into the ether and never hearing back anything.
I know the devs are doing a good job fixing other bugs, but it seems
like some of these bad ones have been forgotten.

The exploiting NPC bugs

1) NPC firing at you and hitting you when you get the message "can't see target"
 This occurs in quite a few places, like around the trees near Captain Falco
in Creston Heights in Downtown.  Thru the doors and the elevator doors in the
Creston hideout. Thru doors that closed inside mission areas. In Zero one with
the walls. Sorry for the high level places, but that is where I am playing now.
Also includes in mission areas and thru closed doors in buildings.
2) This one is similar.  The NPC that you are fighting in Free fire, backs up
thru a wall and then breaks down your evade from behind the wall when you
can't target them. They will also break it down even if you move out of the
range that you can do a "Close Combat" attack.
3) NPC's fire beyond range of weapons they are using.  Example: I am using a
sub-machinegun (20m) and they have a pistol (16m).  Before I get into Subgun
range by moving slowly forward they send off a shot from where they are and
hit me, but they are still out of Subgun range.
4) NPC's are still using the fast attack to break the shield. They hit the shields
a few times in a row much faster than I can attack to break their shields. Now I
know that this bug was fixed for us and deemed an exploit, but the NPC's are still
doing that.

Formally of Algorithm then Method and now on Recursion
Last of The Guardians