LesPaulLuver wrote:
Stagnant yes, done no. The current resources allocated to the game are enough to sustain it for several years. However, as I am sure Mr. Myers and his team have an ultimate vision for growth, the development team is quite literally working towards anything which will accomplish the following goals:
-Promote the game outside of the current community
-Gain new subscribers
-Add more sustainability to the game
-Achieve more revenue to reinvest in the game
-Create positive reinforcement from current subscribers
Things which are counterproductive to achieving these goals which we as a community can minimize:
-Lack of new ideas
-Pessimism/"The end is nigh" mentality
-Not spreading the word about MxO
-Not helping the community, from new players to devs
Things which we can and should do to help the game:
-Offer new ideas until blue in the face, even then, be tenacious
-Optimism, if things suck, work to change them, find a silver lining, or quit, but don't drag down as many people as you can (unless you're trying to fight corporate attitudes, then go for it ^_^)
-Trial keys = teh pwn, make sure you go to your station account and opt in for emails so you can get trial keys and whore them out to as many people as you can. Hell, get creative and throw trial keys with mxo propaganda into computer labs at your school, some nerd is bound to try it out
-You don't have to be the Mother Theresa of MxO, but understand where everyone is coming from before you tear them down. New players benefit more from help than drama, devs appreciate it and would probably enjoy coming to work when you don't call their LE characters xploiterz during events (*cough* HunkAk47), etc.
/endselfrighteousrant
you guys DO realize that you're just being milked for cash now right?...
you wont be getting any more bug-fixes, updates, patches etc. of any considerable size...let alone any sort of full-on EXPANSIONS.
stick a fork in it, this game is done!
ps - they actually released this game? who knew!!!
Stagnant yes, done no. The current resources allocated to the game are enough to sustain it for several years. However, as I am sure Mr. Myers and his team have an ultimate vision for growth, the development team is quite literally working towards anything which will accomplish the following goals:
-Promote the game outside of the current community
-Gain new subscribers
-Add more sustainability to the game
-Achieve more revenue to reinvest in the game
-Create positive reinforcement from current subscribers
Things which are counterproductive to achieving these goals which we as a community can minimize:
-Lack of new ideas
-Pessimism/"The end is nigh" mentality
-Not spreading the word about MxO
-Not helping the community, from new players to devs
Things which we can and should do to help the game:
-Offer new ideas until blue in the face, even then, be tenacious
-Optimism, if things suck, work to change them, find a silver lining, or quit, but don't drag down as many people as you can (unless you're trying to fight corporate attitudes, then go for it ^_^)
-Trial keys = teh pwn, make sure you go to your station account and opt in for emails so you can get trial keys and whore them out to as many people as you can. Hell, get creative and throw trial keys with mxo propaganda into computer labs at your school, some nerd is bound to try it out
-You don't have to be the Mother Theresa of MxO, but understand where everyone is coming from before you tear them down. New players benefit more from help than drama, devs appreciate it and would probably enjoy coming to work when you don't call their LE characters xploiterz during events (*cough* HunkAk47), etc.
/endselfrighteousrant
