Repost from TheX.fm News -here-
Hello there again everyone! Well, it's been a little while since I've made a news report over here and I think it's about time I get everyone up to date! (and try my hardest not to get left behind again too ¬.¬
OK, here goes, my list of all upcoming game developments we are currently aware of... I think.
- The Loadout Scanner - An item, the now no longer working on MxO dev, HCfrog was working on, this item would scan a targeted player for any loaded buffs. Its use was intended for player tournaments to ensure fairness. It was also PvP fail safed by the use timer and need for the target to be seated. The current status of the item is unknown, although we were told it had entered testing and the item's description text did enter the live game via a bug with the temporary 3.3 archive completion token.
- Organisation Specific Abilities - According to rarebit currently undergoing re-evaluation and design. Don't go expecting these anytime soon.
- Ongoing ‘Quest-Like' Gameplay Paths - The latest Zero One content introduced in update 46 being the first Rarebit is looking to add to the game's static content via a series of quest-like gameplay activities with the use of collectors, contacts and golden ticket missions. The rumoured/hinted at possibilities include the use of boos style characters and clothing ‘sets' that give extra buffs when worn together.
- Collector System Changes - Rarebit is going to be undergoing work on the collector system, converting all normal city collectors to the Binary Boy system. That is, being able to trade in gang tokens for either their individual collector's item or a level appropriate XP and/or Info reward.
- Org Specific Area Changes - With the shear level of player feedback since their recent addition to the game Rarebit plans to work on improving on the Org Specfic Areas accessible via the White Hallway system. His improvements will include adding org specific music tracks to each area (Zion's being the rarely used Niobe mission music I might add), adding org representative NPCs to the areas' lobby rooms and, most interestingly, a spawn-able boss system. This means the areas will have org specific ‘trainer' simulacrums which will be able to spawn a, from a choice of 3, level 70, yes 70, org specific boss character.
The current plans are shaping up to be:
Zion Trainer - Link
Merv Trainer - The Merovingian
Machine Trainer - Agent Pace
Zion Bosses - The Assassin, Sleepwalker NPC, Veil.
Merv Bosses - Morpheus, Niobe, Ghost.
Machine Bosses - Single Merv Twin, TheKid, N30 Agent NPC.
Exciting stuff since it allows players to see characters which have since left, or never actually be able to be, in the game's storyline. Plus they'll apparently some nice loot.
- Assassin Hint - Rarebit was once quoted to saying players would be able to ‘Fight The Assassin without bugspray', while this is going to be possible in the covered above Org Area additions this was not their original design and this quote was taken quite a time ago. Thus there may well be something else involving old toilet face in the works.
- Agent Gun Change - Agents of the system will soon be equipped with, based on player feedback, a single custom textured black desert eagle. Just like in the movies and all other canon! This new weapon is called the ‘System FM-1500 Magnum' and will have a base DPS value of 15 and not 150 or 1500 as some previously believed. It is indeed a possibility this item may be acquirable by players in some form but no plans have been announced/planned so far so don't go getting ya hopes up.
Oh and since theres a lot of writing in this article heres a puppy:

- Gun Polish Pass - While creating the aforementioned FM-1500 Rarebit apparently discovered that the game's weapons are actually capable of supporting both Specular Mapping and Bump Mapping (much like many of the game's clothing items). As such he plans to go through the items in a ‘polish' pass adding said effects to the game's weapon textures. This will give the weapons a new level of realism and overall just add to the game's already impressive graphical scene.
- Unlimit Spawn Changes - With update 47 the Downtown Unlimit NPC spawns should start dropping some more worth while loot.
- Unique Items - Rarebit has also expressed a desire to add to, especially since his creation of the FM-1500, the game's uniquely textured/modelled items.
And err... That's about it off the top of me head. Hope you're all looking forward to the upcoming additions/improvements to The Matrix Online!
Note: All the above featured changes/improvements are still in development and fully open to change.
As a side note, some of you may know me through my work on documenting the Matrix Online storyline via a little thing I like to call the CloudWolf Storyline Document.
Well I thought here would be as good a place as any to say regular work on said document has recently drastically declined and, as of the last week or so, actually completely stopped. I just want to make it clear - this doesn't mean it's getting discontinued; it just means no one should expect any Release 2 versions anytime soon.
Sorry guys but the education system can be one heck of a time consumer.
Besides, it's nice to actually play the game for entertainment as opposed to ‘work' again, lol.
-CloudWolf
Thought i'd post here in case anyone wants to discuss the article, the upcoming changes or indeed add to the list in case i missed anything.