Should /face and /follow not work on hostiles?

2 posts ยท 2006-09-11 17:16:00 to 2006-09-11 20:08:00

#36300046822 09/11/2006 17:16 Re:Should /face and /follow not work on hostiles?
I got mixxed opinions.
people dont like /face /follow /range as it works similar to the /waypoint

now in reallife, we would have to observe where our target goes, there is no auto face e.t.c so there i would say remove them
but then this isn't real life, its a game, so there i say keep it...

but i say if you remove it from vector you remove it form syntax and recursion, as many people use these for other reasons aside from pvp e.t.c.....but hey
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#36300046946 09/11/2006 20:08 Re:Should /face and /follow not work on hostiles?
Agreed.
If you get rid of /face, get rid of Hyperjump while in combat mode.

Merv/Mach usually complain about how many Zion it takes to kill an opponent, when in reality it usually takes 2 dedicated to rooting/slowing just to keep thier feet on the ground long enough to die.