The Other Side of the Looking Glass - Friday, September 8, 2006

30 posts · 2006-09-08 15:31:46 to 2006-09-12 18:25:38

#36300044425 09/08/2006 15:31:46 The Other Side of the Looking Glass - Friday, September 8, 2006
This thread is for discussing The Other Side of the Looking Glass, posted on Data Node One, September 8, 2006.
#36300044437 09/08/2006 15:55:06 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Great news Walrus. Glad to see you folks are taking the holiday stuff into consideration early. Hopefully Christmas will rock too.
#36300044444 09/08/2006 16:11:22 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Sounds good Walrus!

Looking forward to the Hotfix (I've been carrying all the Merv tickets round for ages now! SMILEY) aswell as the plans for Hallowe'en! It was good fun last year, adn let's hope it goes as well this year!
#36300044445 09/08/2006 16:13:25 Re:The Other Side of the Looking Glass - Friday, September 8, 2006

Wahooo! Halloweeeeeeen!

Maybe this year they'll turn the skies red instead of FAR TOO DARK TO SEE ANYTHING.

*nudge nudge wink wink BRIBE BRIBE*

#36300044454 09/08/2006 16:22:30 Re:The Other Side of the Looking Glass - Friday, September 8, 2006

YES!  "The Phluffabus" will be ready for Halloween again this year!!! SMILEY SMILEY SMILEY

THANK YOU!

(oh, keep it dark like last year) SMILEY

#36300044457 09/08/2006 16:28:00 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Nice update Walrus.

It's good to see you understand our greivances on the ad competition situation. I still think, however, it's a tad too little, a tad too late, and it's an issue i'm extremely aggrivated by the whole situation. The prospect of more, less xenophobic competitions in the future is a prospect I look forward to, but i'm still annoyed that a multi national corporation can't pull their finger out and mail to different parts of the world...
#36300044459 09/08/2006 16:39:02 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
I liked the Perpetual Darkness, that was great. As for the other guy implying that he didn't like it, maybe have a bloody, crimson sunset, that would be great. Oh, wait, that kind of defeats the green tint in The Matrix....hmmmm.
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#36300044475 09/08/2006 17:01:47 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Good to know that you understand about the annoyance of quite a few players. I am also pleased to know the team will be cleaning up those nasty little bugs next week.

Good deal.
#36300044489 09/08/2006 17:29:07 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
For those who want a dark night:

Turn on the green filter in the in-game options then adjust it with the following lines in Useropts.cfg:

#Changing green filter
ScreenFilters_GreenShift_Color_1_R = 0
ScreenFilters_GreenShift_Color_1_G = 0
ScreenFilters_GreenShift_Color_1_B = 0
ScreenFilters_GreenShift_Color_0_R = 0
ScreenFilters_GreenShift_Color_0_G = 0
ScreenFilters_GreenShift_Color_0_B = 1

The filter will no longer be green - won't really do anything in daytime, but will put a blue tint on nights which results in them being far far darker than the default non-green filter nights. And yes, it's a little too dark with that setting - perfect.

#36300044494 09/08/2006 17:33:52 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Yeah, but then it wouldn't really be all that much special during Halloween now would it?
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#36300044502 09/08/2006 17:48:10 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Dude, people don't just want dark skies for Halloween =D Besides, if Rarebit's hinting is anything to go by... The sky is most likely going to red this year...
#36300044509 09/08/2006 18:02:26 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Ohhh. Red skies for the days and blackness for the nights.

Anyway for the Billoard conetest, I'd would have thought that having your billboards in game would be good prize enough. SMILEY


#36300044601 09/08/2006 21:55:37 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Great to hear.... even if I didn't keep all of my masks from last year (just my faves).  I also hope that the Halloween "event" is set to last a couple weeks this year... it's such a pleasant change overall that it was such a shame when it ended last year.  SMILEY
#36300044608 09/08/2006 22:08:01 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Yeah or at least run it for seven days. I can't wait to put my Nightmare mask back on. I miss those guys. Why can't level 50s have Nightmares in their missions? =(
#36300044628 09/08/2006 23:45:31 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Chuui wrote:
Dude, people don't just want dark skies for Halloween =D Besides, if Rarebit's hinting is anything to go by... The sky is most likely going to red this year...

I quite frankly don't care what people want, we are jacking into The Matrix, The Matrix envisioned and created by the Wachoskis. We are supposed to join, participate and make Matrix history, not something else that defies the fundamentals of the true Matrix. I want more Matrix! RAWR!
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#36300044641 09/09/2006 01:03:00 Re:The Other Side of the Looking Glass - Friday, September 8, 2006

For the Love of God, Let Ookami and Malphas make their move During Halloween! They're destined to break away from the Merv. In fact they hate the guy. Now is the time to do it! And just maybe... We can get a taste if not relive  one of the greatest events ever put on By The Matrix Online. If even we Don't have an LET anymore... 

#36300044665 09/09/2006 01:40:28 Re:The Other Side of the Looking Glass - Friday, September 8, 2006

Thanks for the update and Welcome back.

Looking forward to what is in store.

Also the bug is a "Escape and Evasion" bug, rather than sneak.

#36300044700 09/09/2006 02:56:18 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Actually, it's "Concealment Grant" bug. It only happens (at least so I've found after hours of testing) when you change from E&E to CG, then fire/move or otherwise disable the CG ability.
Then as soon as you jump/hyperjump it puts you back in the sneak pose, and you have to shoot or E&E on/off to get it to stop.

I found though that I can use E&E for hours on end with the bug never occuring, but as soon as I start using CG, that's when it starts happening, straight away, and goes again as soon as I only use E&E!
#36300044739 09/09/2006 04:57:31 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
What did you have to do to get the Halloween masks last year? I'd like to try & get them all this time around.
#36300044768 09/09/2006 06:20:01 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
CassiusX wrote:
What did you have to do to get the Halloween masks last year? I'd like to try & get them all this time around.


Well, there are Jack-o-lanterns all over the Megacity that you'll activate and Lupines and such will spawn (according to your lvl).  Kill them, and Loot them for masks.  Too bad i've deleted them.

Is there a way we can have some sort of extra Memory to save these Singletons somewhere like some sort of Lockable Storage?   Pretty Please!?!

#36300044776 09/09/2006 06:46:11 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
mantra777 wrote:
CassiusX wrote:
What did you have to do to get the Halloween masks last year? I'd like to try & get them all this time around.


Well, there are Jack-o-lanterns all over the Megacity that you'll activate and Lupines and such will spawn (according to your lvl).  Kill them, and Loot them for masks.  Too bad i've deleted them.

Is there a way we can have some sort of extra Memory to save these Singletons somewhere like some sort of Lockable Storage?   Pretty Please!?!

Actually, after you killed the spawns a little black box would appear with a mask inside. I think...
#36300044892 09/09/2006 10:45:36 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Yep, that's how it worked.  Kill all of your spawn and you would get a black box locked to you for looting that contained a random mask (including ones you may have already had).
#36300045948 09/10/2006 14:29:08 Re:The Other Side of the Looking Glass - Friday, September 8, 2006

I have no doubt we'll be able to get the masks again as Walrus said they would be turning on all the stuff from last year.

Wonder what the new thing is? Hmmm. Something that'll pwn us all no doubt. lol.

And welcome back to the nuthouse Walrus. Joel is cool and all but we missed ya.

SMILEY

#36300046111 09/10/2006 18:38:57 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
I was so ready to go to the Austin Gaming Conference, then I found out it was gonna cost $400 bucks.
#36300047223 09/12/2006 04:56:28 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
^_^ Can't wait for Halloween!
Good thing I saved my fav mask SMILEY
#36300047241 09/12/2006 05:14:36 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
All my masks dissapeared the day the email storage thingie was fixed SMILEY
#36300047543 09/12/2006 13:23:04 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
looking fwd to the halloween event, yay my bday is netx month also! SMILEY
#36300047557 09/12/2006 13:36:35 Re:The Other Side of the Looking Glass - Friday, September 8, 2006

rofl now im glad i bought all of the masks for like 2 mill total >< rwk on ......  !,,! >< !,,!

#36300047751 09/12/2006 16:40:07 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
Shinryu wrote:
Yep, that's how it worked.  Kill all of your spawn and you would get a black box locked to you for looting that contained a random mask (including ones you may have already had).

That's very cool & seemed like no higher lvl's can just come by & ninja loot off your lower lvl spawns.
#36300047831 09/12/2006 18:25:38 Re:The Other Side of the Looking Glass - Friday, September 8, 2006
That's very cool & seemed like no higher lvl's can just come by & ninja loot off your lower lvl spawns.

Oh they could still loot the spawns and take the info/items, they just couldn't get the masks.