After having a lil discussion with some faction mates the other night i thought i'd make a thread on the matter.
The system where Mission NPC level is based on an average (i think) of team member levels.
Good or Bad?
I personally think its bad and should be removed. Example: it completely ruins missioning when a higher level helps a newbie/lower level because A) The NPCs are made too strong for the newbie, making them techicually pointless as well as actually feeling pointless. Which is never good. B) The NPCs are made too weak for the higher level to have any sort of challenge and/or gain decent combat EXP and/or loot.
Lose/Lose
I think just having the entire mission scale to mission leader level would be at least somewhat better as the team could choose which scenario they wanted. Either the npcs at the lowbies level, making the lowbie useful in combat and the high level there as they're intended, as backup. Or the npcs at the highers level so the lowbie can tag along doign nothing of his own will to get better EXP while the higher level actually gets something out of it.
Win/Win.
Thoughts?