Resource Combat Guide

2 posts · 2006-08-28 12:59:12 to 2006-10-15 15:12:54

#36300072798 10/15/2006 15:12:54 Re:Resource Combat Guide
Sweet stuff, it does seem to explain the "Bonuses" a little better to me.  Couple things I noticed skimming over it:


"These rounds are not zero-sum combat, which means that in each round you and your opponent can either be hit and hit, be hit and missed, or be missed and missed."

The meaning is clearly understood, though the wordplay could be improved - maybe something like "You and your opponent can both hit, or one can hit while the other misses, or both can miss."

"So, if you’re fighting a Gunman in Interlock, you’ll want to use Hyper-Block to receive Ballistic Defense. "

Er, Hyper Dodge?  SMILEY

And could someone tell me exactly when and how the initiative bonus is applied?  I'm always confused about that.