The Other Side of the Looking Glass - Friday, August 25, 2006

35 posts · 2006-08-24 15:21:32 to 2006-08-28 12:43:18

#36300032841 08/24/2006 15:21:32 The Other Side of the Looking Glass - Friday, August 25, 2006
This thread is for discussing The Other Side of the Looking Glass, posted on Data Node One, Friday, August 25, 2006.
#36300033601 08/25/2006 20:35:41 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
juryman delvers the punt ftw lol anyway nice lookingglass cant wait till tuesday
#36300033671 08/26/2006 01:34:56 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

Thanks for the update Warlus, firstly enjoy your break SMILEY

Also I would guess that dropping team and adding players would help to bring more and more people in. Just want to also confirm that this white hallways "mission" doesnt have a 1 hour "add to mission" timer, and that its unlimited in that regard. That way the whole purpose of this becomes better for us and factions/orgs can have large scale meetings. On that same note, were not likely to see agent spawns SMILEY

The delay on the update is no issues because well, you adding some very key fixes and even waiting a few extra days is worth it for them.

#36300033685 08/26/2006 02:04:00 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
Well considering that the number of these areas is going to be limited - just like Club Hel (which only has about 6 "physical instances" on each server), then yes, there is most likely going to be time limits on the usage of these rooms - especially as they are mission areas. Shame, but it is necessary given the actual limitations of the game. Otherwise some large factions could simply claim all the instances for themselves basically leaving none for anyone else.
#36300033687 08/26/2006 02:24:04 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
Um, I was under the impression that, despite walking through different white hallways, you are still taken to the same place as everyone else. In other words, the Zion Construct is like Sakura or 01 archive constructs where it is one place that only Zionites can get to, not a mission area, while the white rooms are like mission areas that serve the same function as the book guy that teleports you. You can't have your own Zion Construct.
#36300033706 08/26/2006 03:56:22 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

From what i can tell from all the official references the halls will work like this:

Buy a key, 100 mill, from your organisational archivist vendor (meaning their are 3 versions of the white hall key)

Use said key (mission leader must have min 100 rep) in the appropriate district for your org.

You will be directed to one of the districts white hall doors. (only a few per district)

You will then be taken to one of the multiple non-mission area white halls for that district.

You find the correct teleportation door in said halls.

You will enter one of multiple mission area org specific area. With normal mission restrictions (half hour timer before agent spawn, 6 people per team).

NOTE: Said restrictions can be worked around by normal means (dropping team members, inviting new ones, team recall).

#36300033773 08/26/2006 07:32:23 The Other Side of the Looking Glass - Friday, August 25, 2006
Walrus wrote:
    And, yes, as my final act before leaving, I made sure everyone around my age that reads this now has a Go-Go's song stuck in their heads. I'll see you in two weeks.



Wait.. I don't get it... Go-Go's? *Confused* SMILEY
#36300033822 08/26/2006 09:03:36 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
awesome can't wait till tuesday, oh and till then I'll poke Raijinn *pokes* *pokes again*
The Collective 5 Years
#36300033862 08/26/2006 10:49:41 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

I have a song stuck in my head that isn't from my generation.

Curse you.

#36300033921 08/26/2006 13:32:16 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

*pictures Walrus in a pink one-piece bathing suit . . . *

 

 *shudder*

#36300033975 08/26/2006 16:21:36 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
Rarebit wrote:

Anamodiel wrote:

What's the issue with the white hallways?

"The" issue? Where did... Oh, wait a sec... Ah yes, the Looking Glass.

I think the one he was thinking of was the one where, depending on where you went into the White Hallways, when you come out, you may be in a dead-end room. If you try leaving through the one available door, and the mission is still active (ie you went back to the city without leaving the mission team or aborting the mission), you'll be teleported back to the White Hallways--so basically, you can't get out until you leave the mission team, or die and reconstruct.

While looking at that today (they were going to try to make me fix it by moving the doors--ha! we found there are way more than we thought), I found another fun issue, whereby if you stumble through a door that is one of the doors in the world that can take people to the white hallways, while on a white hallway mission of your own that was started in a different district, you get teleported to your current district's white hallways, with nowhere to go.

While these are easily avoidable and escapable if you know what's going on, Walrus is concerned that they'd result in a lot of confusion, ccrs, etc. So he wants to see if we can get those fixed.


According to this, the door in the White Hallway teleports you to the Org Construct, much like the archivist broker guy. While the White Hallway IS a mission area and rules apply, the Org Construct is so that "crews and factions can meet in privacy" - seems like more than 6 people to me. All the language I've seen leads me to believe the White Hallways are mission areas that teleport you to the one Org Construct that only 100 rep peeps and their friends have access to. Otherwise the whole bloody thing is pointless and is simply an over-glorified mission area. I've been searching for Rarebit/Walrus tidbits that say it is just a mission area that can be spawned multiple times, but I haven't found it yet. Can you lead me in the right direction?
#36300033979 08/26/2006 16:31:11 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

No edit. I just found this that does seem to suggest that the Org Construct are just mission areas. Rarebit talks about 5 or 6 different floorplans for the Merv area alone. Link here: http://forums.station.sony.com/mxo/...274#10400145326

That's perhaps the most disappointing news I've heard all week. It won't even look the same when you visit it again. My advice is save 100 mil and find a location that spawns cool mission areas (there are plenty). What a waste of cash! SMILEY

#36300033980 08/26/2006 16:38:26 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

Whys it dissapointing? It still fufills its purpose perfectly. Like you said, its an area where factions/orgs can meet up in private. That is exactly what is achieved.

If anything having multiple instances is a good thing since you reserve your instance for who ever you wish to invite. If it was a persistant area then anyone who had a key and 100rep could come in and easedrop on and/or crash your meeting.

#36300033984 08/26/2006 16:46:19 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

i'd prefer the org area's to be non-mission area's.... like an orgs personal mara c, LET could hold meetings etc....

this is dissapointing news indeed... very very dissapointing... coupled with the watering down of org specific abilities.... i've lost hope of any new content that is NOT ruined by this games engine... poor devs... they try so hard... SMILEY *CENSORED* YOU SOE!!! SMILEY

#36300033985 08/26/2006 16:52:30 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
Err... LET can still hold meeting ya know. Theres absolutely no difference from a non-mission area except you get to choose who gets in or not. Since when has being able to not let nubs ruin your buisness been a bad thing?
#36300033986 08/26/2006 16:55:09 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
bannanaphone wrote:

i'd prefer the org area's to be non-mission area's.... like an orgs personal mara c, LET could hold meetings etc....

Precisely. The construct would be a perfect place for Niobe, Flood, etc. or even LESIG liasons to conduct private meetings, but somehow I don't see Niobe inviting everyone into her mission team one by one to have a meeting. Likewise, a meeting organized by factions/players to discuss live events would go much quicker if it was one area. Let's say there are reds at Mara or Niobe just jacked in - best thing to do would be to go to the Zion area to group up Zionites or go there to spread the word that Niobe is around. Now I'll just be running to an empty mission area and sitting on a log bench by myself as I one by one contact people I know and one by one invite them into my team in order to group them up and tell them something that I might as well have whispered to them one by one in the first place.

#36300033987 08/26/2006 16:56:38 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

well i thought it was going to be a cool place for people of an org to just chill and socialise without the constant pvp in the background, like i said, a personal (but better looking) mara c.

i also thought it would be a great place for people between 16-45 to go without fear of being gankificated.

mara c could have moved! it could have moved!! *cry*

#36300033988 08/26/2006 16:59:53 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
cloudwolf wrote:
Err... LET can still hold meeting ya know. Theres absolutely no difference from a non-mission area except you get to choose who gets in or not. Since when has being able to not let nubs ruin your buisness been a bad thing?


The 100 rep should be a pretty good step towards protection from "nubs". The area apparently has multiple rooms, so if you need a more private meeting, you can always find an empty room and talk in faction or team chat if you are still paranoid.

*mumbles* There better be strippers in this joint... SMILEY

#36300033991 08/26/2006 17:05:36 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
[FA wrote:

*mumbles* There better be strippers in this joint... SMILEY


^^^^^^^^^what he said^^^^^^

also, it would be a place where devs/LET would KNOW they could find there org friendly bretherin, some events go unoticed by all but a few lucky people! some even have just ONE person knowing about it! ONE!! COME ON!

*points too ookanami/unlimit thread*

and it's the closest anyone could get to meeting with the merv in the chatou ^.^

#36300034089 08/26/2006 21:18:46 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
The 100 rep should be a pretty good step towards protection from "nubs". The area apparently has multiple rooms, so if you need a more private meeting, you can always find an empty room and talk in faction or team chat if you are still paranoid.

The rep requirement only applies to the leader of the mission, not the other people on the mission team. At the end of the day if you don't like the areas and don't want to spend 100 mil on them, then don't. No one will force you.
#36300034167 08/26/2006 23:24:58 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

Plus, you don't actually have to spend 100 mil to be able to enjoy yourself in the org area, or even not enjoy yourself in the org area.

You just have to know somebody who has one.

And like a few people have been saying... they were already around, people asked for Rarebit to make it so we could actually get in there and use them, he did. Badda-bing badda-boom.

#36300034168 08/26/2006 23:28:27 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
ML will be buying for to start with.

#36300034170 08/26/2006 23:29:14 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

wow. I accredit that to it being 2:28 am in the morning.

I meant four keys


#36300034257 08/27/2006 02:01:19 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

I still don't understand why we can't have a permanent area .. like the often empty archives ... rather than this, to me, more confusing way of doing things. When I first heard about this idea that's what I thought it was going to be. A permanent place for people of a certain org to hang out in relative peace. I'm sure there is some technical reason for not doing it that way but it boggles my mind how often I am sooo not on the same wavelength as the developers. lol.

 Ah well. Just one voice and all that jazz.

SMILEY

#36300034306 08/27/2006 05:15:42 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
skyscream wrote:

I still don't understand why we can't have a permanent area .. like the often empty archives ... rather than this, to me, more confusing way of doing things. When I first heard about this idea that's what I thought it was going to be. A permanent place for people of a certain org to hang out in relative peace. I'm sure there is some technical reason for not doing it that way but it boggles my mind how often I am sooo not on the same wavelength as the developers. lol.

 Ah well. Just one voice and all that jazz.

SMILEY

its mainly because the mxo is running on matrix ME and the operating system suxors.

i thought, seeing as how the mission doors just teleport you to the white halls, why not just stick the textures/buildings about 10000 km below the world map, and have the white halls just teleport you to them  but alas... SMILEY

#36300034310 08/27/2006 05:27:57 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
Heh, we're on the same line of thought, Mercio SMILEY . The Children of Zion will have approximately 7 keys to begin with.
#36300034318 08/27/2006 05:39:00 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
bannanaphone wrote:
because the mxo is running on matrix ME and the operating system suxors.


I know its a wee off topic but... IT'S NOT 'THE MXO' ITS JUST 'MXO'.

I hate it when people do that.

#36300034320 08/27/2006 05:44:39 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
cloudwolf wrote:
bannanaphone wrote:
because the mxo is running on matrix ME and the operating system suxors.


I know its a wee off topic but... IT'S NOT 'THE MXO' ITS JUST 'MXO'.

I hate it when people do that.

.... it was a simple typo... SMILEY
#36300034348 08/27/2006 07:12:55 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
cloudwolf wrote:
bannanaphone wrote:
because the mxo is running on matrix ME and the operating system suxors.


I know its a wee off topic but... IT'S NOT 'THE MXO' ITS JUST 'MXO'.

I hate it when people do that.

Technically, it is "The MxO" as that would be "The Matrix Online" - Which is the games full title.

We abbreviate it as it doesn't quite sound right, obviously, but it is true.

However.... I don't really want to argue semantics.
#36300034351 08/27/2006 07:18:42 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
PBlade wrote:
cloudwolf wrote:
bannanaphone wrote:
because the mxo is running on matrix ME and the operating system suxors.


I know its a wee off topic but... IT'S NOT 'THE MXO' ITS JUST 'MXO'.

I hate it when people do that.

Technically, it is "The MxO" as that would be "The Matrix Online" - Which is the games full title.

We abbreviate it as it doesn't quite sound right, obviously, but it is true.

However.... I don't really want to argue semantics.

Naw, you n00bs. It's TMO!
#36300034353 08/27/2006 07:22:54 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

True but still silly.

The Matrix Online or MxO. End of. SMILEY

#36300034578 08/27/2006 17:05:49 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
I almost missed the reference until you said...Go-Go's.  Gotta get my men in black flashy thing...hehe.
#36300034731 08/28/2006 01:17:17 Re:The Other Side of the Looking Glass - Friday, August 25, 2006

If this area is org specific, and we would be able to hold "meetings" there You would need to expand Team from 6 to unlimit, and lower the price since not every faction (specialy new factions) don't have either the rep or the cash to get that damnable key

For the convenience I will forget the fact that Merovingian & Machine factions / members need to go to Int. or DT (which is a dangerous place for lowlvls)

#36300035010 08/28/2006 12:43:18 Re:The Other Side of the Looking Glass - Friday, August 25, 2006
Quick question.

Can people not in the specified org go to the areas? Say if someone uses the Machine key (100 rep and all) and invites Merv and Zionist people to the team. 

That seems possible, but i've yet to see anyone address this.

Might be good for RP purposes.