

35 posts · 2006-08-24 15:21:32 to 2006-08-28 12:43:18


Thanks for the update Warlus, firstly enjoy your break 
Also I would guess that dropping team and adding players would help to bring more and more people in. Just want to also confirm that this white hallways "mission" doesnt have a 1 hour "add to mission" timer, and that its unlimited in that regard. That way the whole purpose of this becomes better for us and factions/orgs can have large scale meetings. On that same note, were not likely to see agent spawns 
The delay on the update is no issues because well, you adding some very key fixes and even waiting a few extra days is worth it for them.

From what i can tell from all the official references the halls will work like this:
Buy a key, 100 mill, from your organisational archivist vendor (meaning their are 3 versions of the white hall key)
Use said key (mission leader must have min 100 rep) in the appropriate district for your org.
You will be directed to one of the districts white hall doors. (only a few per district)
You will then be taken to one of the multiple non-mission area white halls for that district.
You find the correct teleportation door in said halls.
You will enter one of multiple mission area org specific area. With normal mission restrictions (half hour timer before agent spawn, 6 people per team).
NOTE: Said restrictions can be worked around by normal means (dropping team members, inviting new ones, team recall).


I have a song stuck in my head that isn't from my generation.
Curse you.

*pictures Walrus in a pink one-piece bathing suit . . . *

*shudder*

Anamodiel wrote:
What's the issue with the white hallways?
"The" issue? Where did... Oh, wait a sec... Ah yes, the Looking Glass.
I think the one he was thinking of was the one where, depending on where you went into the White Hallways, when you come out, you may be in a dead-end room. If you try leaving through the one available door, and the mission is still active (ie you went back to the city without leaving the mission team or aborting the mission), you'll be teleported back to the White Hallways--so basically, you can't get out until you leave the mission team, or die and reconstruct.
While looking at that today (they were going to try to make me fix it by moving the doors--ha! we found there are way more than we thought), I found another fun issue, whereby if you stumble through a door that is one of the doors in the world that can take people to the white hallways, while on a white hallway mission of your own that was started in a different district, you get teleported to your current district's white hallways, with nowhere to go.
While these are easily avoidable and escapable if you know what's going on, Walrus is concerned that they'd result in a lot of confusion, ccrs, etc. So he wants to see if we can get those fixed.
No edit. I just found this that does seem to suggest that the Org Construct are just mission areas. Rarebit talks about 5 or 6 different floorplans for the Merv area alone. Link here: http://forums.station.sony.com/mxo/...274#10400145326
That's perhaps the most disappointing news I've heard all week. It won't even look the same when you visit it again. My advice is save 100 mil and find a location that spawns cool mission areas (there are plenty). What a waste of cash! 
Whys it dissapointing? It still fufills its purpose perfectly. Like you said, its an area where factions/orgs can meet up in private. That is exactly what is achieved.
If anything having multiple instances is a good thing since you reserve your instance for who ever you wish to invite. If it was a persistant area then anyone who had a key and 100rep could come in and easedrop on and/or crash your meeting.
i'd prefer the org area's to be non-mission area's.... like an orgs personal mara c, LET could hold meetings etc....
this is dissapointing news indeed... very very dissapointing... coupled with the watering down of org specific abilities.... i've lost hope of any new content that is NOT ruined by this games engine... poor devs... they try so hard...
*CENSORED* YOU SOE!!! 
i'd prefer the org area's to be non-mission area's.... like an orgs personal mara c, LET could hold meetings etc....
Precisely. The construct would be a perfect place for Niobe, Flood, etc. or even LESIG liasons to conduct private meetings, but somehow I don't see Niobe inviting everyone into her mission team one by one to have a meeting. Likewise, a meeting organized by factions/players to discuss live events would go much quicker if it was one area. Let's say there are reds at Mara or Niobe just jacked in - best thing to do would be to go to the Zion area to group up Zionites or go there to spread the word that Niobe is around. Now I'll just be running to an empty mission area and sitting on a log bench by myself as I one by one contact people I know and one by one invite them into my team in order to group them up and tell them something that I might as well have whispered to them one by one in the first place.
well i thought it was going to be a cool place for people of an org to just chill and socialise without the constant pvp in the background, like i said, a personal (but better looking) mara c.
i also thought it would be a great place for people between 16-45 to go without fear of being gankificated.
mara c could have moved! it could have moved!! *cry*
Err... LET can still hold meeting ya know. Theres absolutely no difference from a non-mission area except you get to choose who gets in or not. Since when has being able to not let nubs ruin your buisness been a bad thing?
The 100 rep should be a pretty good step towards protection from "nubs". The area apparently has multiple rooms, so if you need a more private meeting, you can always find an empty room and talk in faction or team chat if you are still paranoid.
*mumbles* There better be strippers in this joint... 
*mumbles* There better be strippers in this joint...
^^^^^^^^^what he said^^^^^^
also, it would be a place where devs/LET would KNOW they could find there org friendly bretherin, some events go unoticed by all but a few lucky people! some even have just ONE person knowing about it! ONE!! COME ON!
*points too ookanami/unlimit thread*
and it's the closest anyone could get to meeting with the merv in the chatou ^.^
Plus, you don't actually have to spend 100 mil to be able to enjoy yourself in the org area, or even not enjoy yourself in the org area.
You just have to know somebody who has one.
And like a few people have been saying... they were already around, people asked for Rarebit to make it so we could actually get in there and use them, he did. Badda-bing badda-boom.

wow. I accredit that to it being 2:28 am in the morning.
I meant four keys
I still don't understand why we can't have a permanent area .. like the often empty archives ... rather than this, to me, more confusing way of doing things. When I first heard about this idea that's what I thought it was going to be. A permanent place for people of a certain org to hang out in relative peace. I'm sure there is some technical reason for not doing it that way but it boggles my mind how often I am sooo not on the same wavelength as the developers. lol.
Ah well. Just one voice and all that jazz.

I still don't understand why we can't have a permanent area .. like the often empty archives ... rather than this, to me, more confusing way of doing things. When I first heard about this idea that's what I thought it was going to be. A permanent place for people of a certain org to hang out in relative peace. I'm sure there is some technical reason for not doing it that way but it boggles my mind how often I am sooo not on the same wavelength as the developers. lol.
Ah well. Just one voice and all that jazz.
its mainly because the mxo is running on matrix ME and the operating system suxors.
i thought, seeing as how the mission doors just teleport you to the white halls, why not just stick the textures/buildings about 10000 km below the world map, and have the white halls just teleport you to them but alas... 
. The Children of Zion will have approximately 7 keys to begin with.because the mxo is running on matrix ME and the operating system suxors.
I know its a wee off topic but... IT'S NOT 'THE MXO' ITS JUST 'MXO'.
I hate it when people do that.
bannanaphone wrote:.... it was a simple typo...because the mxo is running on matrix ME and the operating system suxors.
I know its a wee off topic but... IT'S NOT 'THE MXO' ITS JUST 'MXO'.I hate it when people do that.

bannanaphone wrote:Technically, it is "The MxO" as that would be "The Matrix Online" - Which is the games full title.because the mxo is running on matrix ME and the operating system suxors.
I know its a wee off topic but... IT'S NOT 'THE MXO' ITS JUST 'MXO'.I hate it when people do that.
cloudwolf wrote:bannanaphone wrote:Technically, it is "The MxO" as that would be "The Matrix Online" - Which is the games full title.because the mxo is running on matrix ME and the operating system suxors.
I know its a wee off topic but... IT'S NOT 'THE MXO' ITS JUST 'MXO'.I hate it when people do that.
We abbreviate it as it doesn't quite sound right, obviously, but it is true.
However.... I don't really want to argue semantics.
True but still silly.
The Matrix Online or MxO. End of. 
If this area is org specific, and we would be able to hold "meetings" there You would need to expand Team from 6 to unlimit, and lower the price since not every faction (specialy new factions) don't have either the rep or the cash to get that damnable key
For the convenience I will forget the fact that Merovingian & Machine factions / members need to go to Int. or DT (which is a dangerous place for lowlvls)