AOE heals

1 posts ยท 2006-08-17 18:09:00 to 2006-08-17 18:09:00

#36300027982 08/17/2006 18:09 AOE heals

AOE heals need to be fixed, nerfed, what ever.

For some reson people are able to still hit in the 600 to 780 range everytime with out using the passive code ability.

It's amazing how much hackers got nerfed that you can't even use damage bonus clothing to raise your attack power.

Even the hacker AOE attacks go nerfed so bad that they barley have any radius at all now. I tested this also I put on debuff area radius clothing and it didn't do a *CENSORED* thing. Yet when I see an AOE heal from above it covers the entire area, I'm talking about people that are at almost rifleman range still get healed.

If your gonna keep up with all these nerfs then do it with the counter trees also.

Healer and Viral are both in the hacker tree so why nerf one and no the other?

I say either nerf the AOE heals or just put the hacker AOEs back the way they were when CR2 first came out. Cause honestly I didn't have a problem with that. An AOE hacker should be able to counter AOE heals, but they can't because they run out of IS too fast.

Lower the hacker AOE attacks or raise the AOE heals to like 30-35 IS, it's kind meesed up knowing a person can indefidenlty heal and the only thing stopping them from healing every second is the re-use timer.