Questions regarding decompiling and item stability.

3 posts · 2006-08-07 18:08:00 to 2006-08-09 08:14:00

#36300018968 08/07/2006 18:08 Questions regarding decompiling and item stability.

I have two questions, both regarding crafting/decompiling and item stability.

1) When you decompile an item and successfully add its recipe to your crafting list, does the condition (stability) of the item influence your blueprint at all?

For instance, let's say I find a nice coat that isn't in my crafting list.  I decompile the coat and learn how to make it.  However, the stability of the coat at the time I decompiled it was very poor (the big dot was red, or worse, half a red dot).  If I craft new copies of this coat, will all the new versions start off with the same poor stability?

2) My understanding is that when an item loses all stability, it "breaks" and becomes unusable at that point.  Does the item still exist in your inventory once this happens, or does it disappear completely?  If it does still exist in your inventory once all the stability and purity has been removed, can it be decompiled at that point and turned into bits (or added to your recipe list, assuming you don't have that item in your list yet)?

#36300019417 08/08/2006 07:55 Re:Questions regarding decompiling and item stability.

Does repairing an item that still has purity always restore it to full stability?  Or is the amount or repair random?

#36300020261 08/09/2006 08:14 Re:Questions regarding decompiling and item stability.

So, it sounds like the condition of an item when you decompile it has no bearing on the quality of the blueprint that is placed in your list of "recipes", nor does it affect any copies of that item you make in the future. 

Can a crafted item be decompiled just like a regular drop (i.e. you'll get code bits from it or learn how to craft it if you don't have the blueprint yet)?