Loot Tables

1 posts · 2006-08-04 05:08:00 to 2006-08-04 05:08:00

#36300015804 08/04/2006 05:08 Loot Tables
I think the loot tables need serious re-examination.  Obviously 3 chevrons drop the good stuff, but level MUST play a more important role in who drops what.

The sad truth right now is that all of the best items come from level 47 Hired Thugs.  The level 53 Machine Specialists at the Helipad are far harder to kill, yet drop negligible amounts of $info, and almost NEVER drop an enhanced item.  When they do, its usually armored or shielded and arond level 40.

Now we have level 60 and 70 Unlimits spawning that not only do not carry items of any story relevance, they just drop crap.  After 4 hours of fighting Unlimits last night, my team found a grand total of 1 special item.  That's right, 1 enhanced jacket in 4 hours of steady killing.  The $info was not good, average about 12k per kill total (that's 12k split 5 ways!), and there was NO armored or shielded anything.

I'm not saying enemies should shower us with treasures popping out of their butts, but make the rewards for taking on the challenge of the harder enemies worth it, otherwise folks will just spend all their time picking on the poor, hapless 47s.
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