Update 45.3 Hotfix Discussion Thread

15 posts · 2006-08-02 16:39:53 to 2006-08-17 18:35:38

#36300014404 08/02/2006 16:39:53 Update 45.3 Hotfix Discussion Thread
This thread is for discussing Update 45.3 Hotfix, scheduled to release Thursday, August 3, 2006. You can find the notes here.
 
Please note: Release of Update 45.3 Hotfix depends on final testing today. If a failure case is found, there will be an announcement that we will release the update on a different day.
#36300014406 08/02/2006 16:40:37 Re:Update 45.3 Hotfix Discussion Thread
Nice on fixing that exploit (nice find spadz)

What about the DE Bug?
#36300014474 08/02/2006 18:06:55 Re:Update 45.3 Hotfix Discussion Thread
Regulus wrote:
Nice on fixing that exploit (nice find spadz)

What about the DE Bug?
I don't think that will ever get fixed.
#36300014489 08/02/2006 18:23:26 Re:Update 45.3 Hotfix Discussion Thread
Considering all the bug fixes 'in the pipeline' Rarebit seems to talk about I'm quite dissapointed.
#36300014490 08/02/2006 18:23:53 Re:Update 45.3 Hotfix Discussion Thread
DE BUG! Bah.

Glad to see the weapon exploit fixed, though!
#36300014513 08/02/2006 18:37:48 Re:Update 45.3 Hotfix Discussion Thread
I was hoping the weapon thing was noticed. I thought it was just me. SMILEY
I dont see walrus post much except for the updates and data node one stuff. Come to think of it I only really see rarebit post alot. I realize you must be busy but just stopping by and saying HI is always appreciated.
#36300014579 08/02/2006 20:02:20 Re:Update 45.3 Hotfix Discussion Thread

Uh....okay, weird Hotfix. So you're just fixing the Downtown spawns from the Events and that silly firing sploit from a loooong while back (unless I'm thinking of another one, in which case, when will THAT be fixed? X_x)?

Eh, well, it's progress. No complaints here.

*ambles off to Vauxton to fight some Unlimits*

#36300014640 08/02/2006 21:29:15 Re:Update 45.3 Hotfix Discussion Thread

I haven't had much experience with the firing bug. Or perhaps I just haven't noticed it. /shrug

Kind of a lame patch, if you ask me. /covermouth

/shout FIX DE BUG. PLEASEEEEEEE SMILEY

#36300014653 08/02/2006 21:44:34 Re:Update 45.3 Hotfix Discussion Thread
Thanks for the free-fire fix.
#36300014902 08/03/2006 06:30:33 Update 45.3 Hotfix Discussion Thread
Ahh, great. Thanks for fixing the free-fire bug!
#36300015052 08/03/2006 11:04:00 Update 45.3 Hotfix Discussion Thread
Walrus wrote:

Bug Fixes

  • High level story-related threat spawns in Downtown are now spawning correctly.
  • Bug that caused weapons to fire faster than their normal rate-of-fire has been fixed. (Exploit fix.)

Exploit? I don't consider it an exploit when my char gets stuck shooting a gun and won't release for me to evade or any thing else! Unless thats another exploit. But it happens when I freefire melee and guns. It's like the IL bug, but I'm punching and shooting. And while I'm punching and shooting, others kill me quick in pvp cause I can't disengage.
#36300015111 08/03/2006 12:23:19 Re:Update 45.3 Hotfix Discussion Thread
Someone reported the free-fire bug still being around. SMILEY
#36300015129 08/03/2006 12:37:40 Re:Update 45.3 Hotfix Discussion Thread

hmmm I had to read that patch again cause I was assuming they were still only spawning at vauxton and baldwin. I'm minding my own business deompiling items in park east and a lvl 60 unlimit spawns behind me and starts hacking the *poop* outta me. Yes, lvl 60, not fun, it was like fighting the task master solo but worse, I started calling in reinforcments when I relized I was only doing 50-80 damage to him per hit. Two hacks from him and I'm at half life. I will post pics when I return from work.

#36300018522 08/07/2006 06:47:38 Re:Update 45.3 Hotfix Discussion Thread
I wouldn't consider the firing bug an exploit, being as once you get locked into it, it's a royal pain in the *CENSORED* to get out of.

every time it's hapened to me, I've generally gotten my posterior handed to me, because I'll sit there shooting a dead guy.


#36300028015 08/17/2006 18:35:38 Re:Update 45.3 Hotfix Discussion Thread
I noticed before the fix that my guy fired more rapid then he should, meaning more damage to the enemy. That might be what they fixed?