phaydren wrote:i asked rarebit about this in the ask the devs topic and the answer i recieved was that apparently when the boys over at monolith were coding the game they decided to include a hard limit on the ammount of space that the loading area storage could used and that they were pretty close to the limit as it is.
if only they could hook up an aditional tower on the server rack to allow the devs to give everone more of what they want : storage space
what we could hope for is that soe invests some money and has certain portions of the game re-coded to make them more developer friendly and expandable (as according to everything i have seen posted this game is a nightmare to add new content to) as a little money spent now may prevent headaches like this from popping up in the future
I don't think they "decided" to put a hard limit. I think they used sometype of variable that has a limited range, so going further than that range will break the database.
I personally think the way the storage area is implemented for codebits and abilities is wrong, but probably i'm beeing naive and there is some reason that prevents them for doing that way.
Abilities should no go to the same general-propouse spots as they do know. Instead of that, the character database should have an integer field field for each ability. If the value of that integer is 0 means you don't have that ability. When you do have it, that field stores the level of that ability.
For the codebits, each kind should just have a integer field that stores the number of them you have.
Basically, that way the current loadoing area will allow us to have all non-ablity or code bit codes, should be more than enough.
Probably, as I said, i'm being naive. The only counterpart I can currently think is that you won't be able to have two copies of the same ability. But that is ok, since you don't need two copies of the same ability: if you try to upload an ability you already have, it just gives an error message and it doesn't upload.