CR 2.0 clothing conversion problems

1 posts · 2006-05-19 06:54:00 to 2006-05-19 06:54:00

#35600001361 05/19/2006 06:54 CR 2.0 clothing conversion problems

Ok, I know that this might be hard to look up for some people.
I am able to look it up because I have a spreadsheet of all my

recipes and saved the Pre Cr 2.0 stats of everything that I can make.

I will be going thru all my items, but I am seeing some very disturbing
trends and these make me question the conversion effort for some items.


Ok first I have to guess that the Max Health buff was changed to Max
Health bonus, what I am seeing there is that Max Health +30 to +200
converted to Max Health Bonus +1%, Max Health +300 was a +2%.

I would think that it should be +1% per 100.


Has anyone found buffs of Tap Data Node or Lockpicking?  I ask because

of these 2 items
Enhanced Crimson Arasiki Limit Racing Jacket - Pre CR 2.0 - (Tap Data
  Node Skill +9, Min Level 1SMILEY 

  CR 2.0 - (Melee Damage Resistance +12, Thrown Resistance +12,
    Viral Resistance +12, Movement Speed Bonus +1%, Upgrade Crafting +1,
    Min Level 1SMILEY

Enhanced Eggplant Reynolds Duster Highcollar Pre CR 2.0 - (Lock Picking +20,
     Min Level 15) 

  CR 2.0 - (Melee Damage Resistance +10, Thrown Resistance +10, Apparel
    Crafting +1, Viral Resistance +10, Healing Bonus +1, Min Level 15)


Notice that the skills are gone completely. 




Does anyone else have some examples?  I know that I will the more
I go thru updating my spreadsheet.
Formally of Algorithm then Method and now on Recursion
Last of The Guardians