There is nothing like having a person almost beat then a heal spammer comes and heals them back to full strength within 5 sec, maybe the area heals should have a longer reuse timer. Maybe the same can be said for pills also.....
Area healers and pvp
5 posts · 2006-06-02 14:05:00 to 2006-09-22 02:53:00
RemagDiv wrote:
NoRepro already gave off the reason why area healers are currently so powerful, and that's with the bugged Passive Code. Once that gets fixed in the next Update, it should become less of a problem.
All that gets nerfed is my current Trauma/UA combo and I'll just go back to Trauma/FM for Improved Hacking. It does the same exact thing as Passive Code, so for someone who's a pure Healer, it won't change anything.
Additionally, we can't Heal people to full instantly.
The fastest would be Panicked Heal for around 150 (and it's on a 5min CD), and 3 area heals (12s total to cast) that would heal in total around 2k.
Will fixing perma-Passive Code knock 150 or so points off of someone's heals that doesn't have Imp. Hacking, yes, but Hybrids aren't what you have to worry about from healers since they're too busy burning their IS and time to effectively heal a group.
Imp. Hacking is the same as old Passive Code, nothing's changed except having to go down FM for it.
MaRKiE wrote:
actually i was talking about area heals + improved hacking in force multi tree. they are unkillable alone.
Devs, slap a reuse time on area heals please.
Additionally, what would a Healer do besides healing? If you go down a whole tree for its abiltiies to heal and support (only every five or so minutes) what am I going to be doing in the meantime when all 3 heal families are on cooldown? Switch to Self-Defense? Shoot people?
Zinzie wrote:
Area heals aren't that powerful it is a sploit that people use that makes them "Uber" and makes them heal so good.
Rubish.
Improved hacking + area heals = 300+ per 8 secs in interlock.
to counter a healer just get a healer yourself, with healing clothes you can heal 700+ dmg every 4seconds (1round of combat)
its a tactic people use, and just because you dont have an healer or an healer that isn't as effiecient people say its unfair, (again learn your loads well, you cant expect to load heals ocne and be a master, it takes as much skill and playing with as MA's, MKT and gunmen do)
Now I know it gets annoying when theres large PVP battles and there could be a fullteam of pure healers, on each side, but thats what you have to combat against, withdraw out of combat and make them chase you, here the healers wont beable to heal while running with their org, and everyone is running at different speeds, so you pick them off bit by bit.
This takes alot of team work and vent or teamspeak makes this soo much easier, but for every attack, theirs a counter-attack, so think fast with your team and adapt to the battlefield.
its a tactic people use, and just because you dont have an healer or an healer that isn't as effiecient people say its unfair, (again learn your loads well, you cant expect to load heals ocne and be a master, it takes as much skill and playing with as MA's, MKT and gunmen do)
Now I know it gets annoying when theres large PVP battles and there could be a fullteam of pure healers, on each side, but thats what you have to combat against, withdraw out of combat and make them chase you, here the healers wont beable to heal while running with their org, and everyone is running at different speeds, so you pick them off bit by bit.
This takes alot of team work and vent or teamspeak makes this soo much easier, but for every attack, theirs a counter-attack, so think fast with your team and adapt to the battlefield.

