Why is it that almost every movement debuff ability in the game has a
shorter re-use timer than its state duration? I thought the whole
point of re-use timers was to keep someone from spamming the same
ability over and over. If that is true, then our current re-use
timers fail miserably.
I'm not calling for a nerf, and I'm not naming any names, but look
around at the abilities that debuff movement, and look at how people
use them. Perma-root is not cool. At the very least you
should have to mix many trees and sacrifice some sort of other
effectiveness, but as it stands now there are several loadouts that can
perma-root without stretching for any abilities.
I'd like more opinions on this, and if enough people agree with me, I'd like to see some sort of fix.
P.S. People can still attempt to IL while rooted. Is this
intended functionality? If not, why do so many abilities have
Force Combat debuffs in conjunction with Rooted?
shorter re-use timer than its state duration? I thought the whole
point of re-use timers was to keep someone from spamming the same
ability over and over. If that is true, then our current re-use
timers fail miserably.
I'm not calling for a nerf, and I'm not naming any names, but look
around at the abilities that debuff movement, and look at how people
use them. Perma-root is not cool. At the very least you
should have to mix many trees and sacrifice some sort of other
effectiveness, but as it stands now there are several loadouts that can
perma-root without stretching for any abilities.
I'd like more opinions on this, and if enough people agree with me, I'd like to see some sort of fix.
P.S. People can still attempt to IL while rooted. Is this
intended functionality? If not, why do so many abilities have
Force Combat debuffs in conjunction with Rooted?
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