cryshal wrote:you guys are making the mistake of taking the dps numbers shown on our abs as gospel. do you guys really think theyre accurate? come ON. theres no way in hell. its too general and our bonuses/influences/etc (such as they are) are too broad of a variable for the dps figures to be anything more than the most general, rounded-off baseline figure that they are.they could change the preload/warmup/whatever timer without affecting the dmg, im sure, since the dmg is the only constant. it can range from x-y, according to your roll, THEN your bonuses are applied to it. based on this constant, keeping in mind the casting time, they figured up what the dps number would be.. roughly.this is just one of 239 diff things that need to be addressed with hacker.
No... here's the exact formula for damage before resistances (just replace Viral with Thrown, Melee, Ballistic):
((Ability DPS * (1 + Viral Damage Bonus )) + Viral Damage) * Launch Time * (1 + Tactic's Damage Percent)
There is no "roll" for damage, for the same stats it is constant. Also, the ability's Launch Time is just as important as your own stats in determining the damage output.
There's a reason it's called "Damage Per Second" on the abilities.
Also, if you'd like to do some confirmation testing, damage versus a naked target of your level won't equal what comes out of that formula. There's a bit when you have really low resistances (like under 50 or so) that you're actually in negative damage resistance.