My Layout idea for Combat rolls and Inv.

2 posts ยท 2006-01-25 21:32:00 to 2006-01-26 08:13:00

#35200000201 01/25/2006 21:32 My Layout idea for Combat rolls and Inv.


Combat Rolls
Green means you have outrolled the person you are fighting in all ways possible.
Red means you have been outrolled by the person you are fighting in all ways possible.
Matrix number text just for the heck of it.
Combat roll system will automaticlly pop-up when you inter interlock.
It will pop-up in its last known area.

Inventory

Ok, this would be a big change since look at how much space i have added.
There is now 36 spaces per page, Thats alot. But still only 6 pages.
Your display RSI is now next to the page and not above it. This can be hidden if need by the little arrow.

Ok guys, tell me what you think.

#35200000215 01/26/2006 08:13 Re: My Layout idea for Combat rolls and Inv.
Hrmm I should probably say that the reason the mock ups are being displayed in 800x600 is because I mentioned in the rather long thread about displaying combat rolls that ANY UI changed had to work in 800x600 as well as ALL resolutions supported by the game. I wanted all suggestions to take this into consideration. I dont want good player ideas to go to waste simply because they can't be implemented in 800x600.