Self Defense power finisher
5 posts · 2006-05-31 02:36:00 to 2006-06-02 11:01:00
Nicksie wrote:
There's a grab one where you I think are supposed to pick the guy up and like spin him around and throw him down, but it never works right so your person just stands there while the bad guy spins around in the air hehe it looks funny ^^
hotfist wrote:
theres also the grab one where you do cartwheels, pick up the oppoent, and throw
Well, it's not like you couldn't use Aikido at level 11 :smileywink:
However...
Darminian wrote:
And i think the spinning one is aswell, and i've seen it work properly once lol (animation wise.)
Well, I'm pretty sure it's a misplaced Lupine attack -- that wouldn't be the only case with wrong animations: Guard Breaker often causes the wrong move, and the Lupines conceal some of their attacks as silver bullet shots. However, I'm not so sure... maybe both animations are just similiar.
It's just that it's not the standard way a broken grab finisher looks: Normally, the loser falls down to the ground, dead, and then the winner performs his attack in the air.
However, I think I now remember the new Speed finisher, either. Again, has any former Self Defense finisher been removed due to the new ones?
OK, before we continue, I'd like to adjust the name of my thread. Apparently, I had forgotten (or overlooked) the new Speed finisher, and maybe there's also a new grab finisher, who knows? Anyone mind if I change the message subject? You can always change it back later 
*changed*
Yea, let's start with that: Has the grab tactic also been enriched by a new move?