My only issue with cr2.0, is defense as a whole... You can set your attributes anyway you like, but in my opinion that's not enough, I've done some testing, loading up the best loads I can, and trying them against the loads I want to defend against.. (i.e setting up ballistic defense and just having gunman shoot at me to see how good it is) and even with max ballistic defense, I still get hit, a lot.... at the minimum I still get hit with 3 out of 5 attacks..
Same applies with MKT as well...
Now, a situation where it really matters.. In pvp, it's never even, we all know this (zerg!)... PvPing is great now, in my opinion.. being an MA the majority of the time... the major problem I see, is the lack of being able to defend against outside attacks... If you've got a 3 on 1 PvP situation, you're interlocked with an MA, and you have a rifleman and an MKT on the outside, you're as good as dead... I mean, you have the hyper abilities, but even with them, you can't defend against everybody.. If you're in interlock, and you are using hyper block.. ok, so you're protected fairly well in interlock.. but if you see you are getting knived, and switch over to hyper sense, you might not get hit as much from the MKT, but now the rifleman is still going to shoot you up.. and now you're going to get slaughted in interlock, because MA defense without it almost never outrolls any of the attacks, even with max focus...
So, the solution to this could be a few things... you could either...
- Convert MKT into the ballistic category (if you can dodge a bullet, you should certainly be able to dodge a knife) This would free up some attribute points we could put into ballistic defense..
- Or to make it easier, just make the same attribute buff ballistic and thrown defense... so we won't have to scatter our very important attribute points out.
- Make the hyper abilities passive.. so as long as they are loaded, the upgrades are there.
- If not the above, make the hyper abilities active for like 60 seconds at a time, with a short reuse timer, and allow us to use all of them at once, to be able to defend ourselves in those situations.
- A combination of any of the above... as well as having outside of interlock attacks, automatically roll against a block, instead of whatever tactic we are using, since block gives us a little more defense.
Message Edited by xBLINDSIDEx on 03-06-200612:20 PM


