Updated Stats Discussion

4 posts · 2006-01-11 02:33:00 to 2006-01-11 13:44:00

#34900001131 01/11/2006 02:33 Re: Updated Stats Discussion


Eminition wrote:
I havn't been able to play yet, maybe someone could answer a question :  can we get more than one attribute-hack from the vendors?


Yes, i've heard they are 10 info each.... so you'll have to farm to afford them SMILEY

  Has walrus given us the new stats values?

Ninja!


#34900001196 01/11/2006 07:06 Re: Updated Stats Discussion


Eminition wrote:

 
LOL, a level 30 npc being able to hit a level 50, farming won't be easy... :smileyvery-happy:



 True, but the chances aren't that high and damage will be very low. 

 I seriously want people to make new chars on the server and try out like 50 level 2s vs 1 level 50... they said it should be killable.... lmao.

Ninja!


#34900001273 01/11/2006 09:25 Re: Updated Stats Discussion


Insomniac99 wrote:
that makes sense no matter how high  or low a level  you are would be stupid for someone to take on 50 people unless he was neo lol



 Are you truly that foolish?  As a 46 if a level 2 were to engage me in combat 1 hit would kill him.  My rolls for everything are beyond a level 2's reach.  In the current system (accounting for lag) i could stand naked with nothing but awakened loaded and dance as 100 level 2's shot at me! They would all miss, and it would take 1 hit from me to kill them.  The new system is supposed to make that no longer true.
Ninja!


#34900001416 01/11/2006 13:44 Re: Updated Stats Discussion


symbea wrote:
I think this adds great danger to the game for higher levels, which is great. Now a level 50 bumps into a team of level 30s and there will be a fun fight on both sides hands.



Agreed - but i think 6 30's would still get pwned.  However they do the system 30's will not deal enough damage and the 50 will end them swiftly - likely without going below half health.  6 40's would be a good game.
Ninja!