Players and NPCs can no longer be Disarmed during Interlock combat.

6 posts · 2006-01-10 15:34:00 to 2006-01-10 15:46:00

#34900000567 01/10/2006 15:34 Re: Players and NPCs can no longer be Disarmed during Interlock combat.


Venatrix. wrote:
"If im a martial artist that's already disadvantaged by a duelist high roll then why don't I have a chance to put him on the same level as me?"

Detrius, a disarmed duelist is hardly on the same level as a martial artist. And with the constant disarming that has become a feature of the game, gunmen were constantly at a disadvantage against martial artists in interlock.

If you think their rolls are too high, then perhaps your skills are lacking. SMILEY



 Errr... or perhaps you get better +ct than MA by 5 points (I am not a duelist, have no duelist skills, but i can already think of a way to get a free 5ct over MA)
Ninja!


#34900000573 01/10/2006 15:35 Re: Players and NPCs can no longer be Disarmed during Interlock combat.

I have to say, as a hacker, that rollout regardless is necessary or boost evade combat so that it doesn't break on the first attack. MA interlocks a hacker and hits them with Powerless and the hacker is toast.. there is no recovery from that short of being 3 or more levels higher than the attcker or having the attacker lag-out/go to sleep.

However this may all change in CR2 so I'll wait and see... and then boost my SMG skillz I guess.

phiAU - The Kings of Never - noblesse oblige
#34900000575 01/10/2006 15:35 Re: Players and NPCs can no longer be Disarmed during Interlock combat.
I wonder what will happen to the disarming animations...
I liked some of them.

- Void
Recursion: n - See Recursion.
Void's Sig
#34900000579 01/10/2006 15:38 Re: Players and NPCs can no longer be Disarmed during Interlock combat.
of course on the same note... if an MA can't interlock a hacker then they can't fight either... so i guess fairer rolls for hackers would be cool, then I wouldn't mind fighting interlock.
but like I said... I'll wait and see B)
phiAU - The Kings of Never - noblesse oblige
#34900000584 01/10/2006 15:40 Re: Players and NPCs can no longer be Disarmed during Interlock combat.


phi wrote:
of course on the same note... if an MA can't interlock a hacker then they can't fight either... so i guess fairer rolls for hackers would be cool, then I wouldn't mind fighting interlock.
but like I said... I'll wait and see B)



 we'll have hacker style again SMILEY

  But i guess i'll load enough of spy to get sideroll escape!

Ninja!


#34900000592 01/10/2006 15:46 Re: Players and NPCs can no longer be Disarmed during Interlock combat.
I never saw hacker style because it was a 'sploit at the time so I didn't use it.
I love this thread as much as the devs are hating it... It basically updates in real time. B)
phiAU - The Kings of Never - noblesse oblige