MxO needs more Uber bosses

1 posts ยท 2006-07-10 16:52:00 to 2006-07-10 16:52:00

#34700008435 07/10/2006 16:52 MxO needs more Uber bosses
You've seen them in other MMO's...
You've heard about them in other MMO's from your friends...

I think it's time MxO get the lovin' it rightfully deserves!

Many MMO's have a lot of their content based around what in MxO are called Exile Hideouts and/or Constructs. Like in MxO you find tons of NPCs that you have to fight on your way to the Uber Boss NPC at the end of the construct/hideout that usually carries some sort of coveted item.

Since the implementation of CR2 it's allowed the developers to create NPCs that would require teams(parties) of people to take down, but we have not seen such a thing ingame yet. I think it would really add a lot to this game if the developers would spend time finishing previously completed instances, fleshing them out with NPCs, some sort of Uber-Uber(that's really uber) boss and some great loot.

To me I think this would help out MxO so much if it could create some great high-level content in the form of more constructs/hideouts. Games like World of Warcraft base most of their high level content on such things, complete with instances that feature Capture the Flag, defending bases, and many other instance based things. But that's for another Development Roundtable post SMILEY

Give me your feedback guys on what you think MxO could add. I was thinking constructs featuring stuff like the huge fly monsters or something, or some hardcore Exile, etc.