Simple solution to agents, the matrixy feel, and pvp

1 posts · 2006-05-14 09:25:00 to 2006-05-14 09:25:00

#34700006210 05/14/2006 09:25 Re: Simple solution to agents, the matrixy feel, and pvp

Wonderful IDEA.... WOOT WUTE WOOT!!





DJFAHCORE wrote:


I want game to feel more matrixy & I love the randmon agent spawns ideas. I just dont want an actual meter to know agent awarness. I rather have to look around to see if any bluepills were around before HJing, than have the meter. HTe meter I think would ruin the chaance of people  having no choice but run. If I had a meter I would never do anything w/ out checking it, hence I would never get capped by a random agent for HJing or crazy kung fu.


Everything mentioned minus the meter just so the unpredictable agent spawning would give a more matrixy feel other than watching a meter just to avoaid an agent.


On the other side maybe I missed it, but if there was crazy pvp at mara wouldnt like 20 agents just pop up and take us all out at once/ ruining pvp if a random blue pill walked by





Perfect reasoning to move the PvP somewhere else where it won't be detected by a witness.  In effect, moving the PvP to a more secluded area also improves the probability that you won't fight in the same area all the time... ie. Mara.


And the agent-o-meter would just be something to help you detect whether or not a witness is watching you do something strange.