Essentially, the idea is an expansion of the Neighborhood missions but mini-LEs.
Assuming the mini-LEs are planned, the dev in charge could create a liaison for an upcoming LE.
The liaison will have:
1. A critical mission that will unlocked at a certain day and/or time.
2. The time block of the scheduled LE
But, the mission's main premise is to fight with the LE char. So without the LE char the mission is relatively difficult. But, without the char, it is extremely hard esp. if the mission is taken by someone who is not of the org. that held the LE.
What does this solve?
1. Increases RP availability (for Factions and Solos at all levels)
2. Increases the availablity of large battles without a lengthy setup (of Pandora's Box)
3. Increases the amount of people who can be involved with the action side of the story(not just read it on the forums)
4. Solidifies the distribution of LE information
5. Offers the possibility of using Decryption, thereby increasing the use of the coding tree, increasing player time ingame (develop a "key" for every org, and if you want every mission)
6. Increased utilization of normall locked areas (arenas) (Club Hell, White Room).
7. Holds or increases storyline momentum when Cinematic criticals are completed.
Reward for the player?
There needs to be a half-decent rare drop. Doesn't have to be level 50 either. It could be a level 1 rare drop. It could be outside of the economy like the Assassin Masks.
Risk to the Player? The mission without the LE char.
- Min. seven people
- Not scaled to represent the levels of the people there. But, fixed at a level higher than location where the LE is held.
- Increased aggro radius
The mission with the LE char.
because the LE char should be able to hold her/his own plus some, this venture should be relatively (relative to not having the LE char) easy . If for some reason the LE group is less than seven people, the LE char should be able to take up some of the slack.
Of course, this could lead to reputation-based "Key" missions.
Assuming the mini-LEs are planned, the dev in charge could create a liaison for an upcoming LE.
The liaison will have:
1. A critical mission that will unlocked at a certain day and/or time.
2. The time block of the scheduled LE
But, the mission's main premise is to fight with the LE char. So without the LE char the mission is relatively difficult. But, without the char, it is extremely hard esp. if the mission is taken by someone who is not of the org. that held the LE.
What does this solve?
1. Increases RP availability (for Factions and Solos at all levels)
2. Increases the availablity of large battles without a lengthy setup (of Pandora's Box)
3. Increases the amount of people who can be involved with the action side of the story(not just read it on the forums)
4. Solidifies the distribution of LE information
5. Offers the possibility of using Decryption, thereby increasing the use of the coding tree, increasing player time ingame (develop a "key" for every org, and if you want every mission)
6. Increased utilization of normall locked areas (arenas) (Club Hell, White Room).
7. Holds or increases storyline momentum when Cinematic criticals are completed.
Reward for the player?
There needs to be a half-decent rare drop. Doesn't have to be level 50 either. It could be a level 1 rare drop. It could be outside of the economy like the Assassin Masks.
Risk to the Player? The mission without the LE char.
- Min. seven people
- Not scaled to represent the levels of the people there. But, fixed at a level higher than location where the LE is held.
- Increased aggro radius
The mission with the LE char.
because the LE char should be able to hold her/his own plus some, this venture should be relatively (relative to not having the LE char) easy . If for some reason the LE group is less than seven people, the LE char should be able to take up some of the slack.
Of course, this could lead to reputation-based "Key" missions.