Chuui wrote:
But that doesn't stop the devs from creating a special UserOpts controlled command line that would unlock the event skies for your client - great for those screen shot ops and for when you want to relive the memories of a past event.
For example:
#SpecifySkyStyle: 0 for off, 1 for on.
#If 1, then the following skies can be displayed on the player's client
#at the player's request.
#UseSky variables:
#EOBSky - Shows eyes in the sky from End of Beta
#EOBLast - Rapidly decaying sky, rapid sunset/surise cycle from EOB
#AssassinSky - shows flies in the sky from the Assassin Event
#HalloweenSky - Shows the Halloween sky from the Halloween Event
#WinterSky - Replaces rain storms with snow storms from the Winter Event
#BlueSkyOne - Shows blue sky from day one of the Anniversary Event
#BlueSkyTwo - Shows blue sky from day two of the Anniversary Event
#BlueSkyThree - Shows blue sky from day three of the Anniversary Event
SpecifySkyStyle = 1
UseSky = BlueSkyOne
How about that?