Using What We've Already Got...

1 posts · 2006-03-13 11:17:00 to 2006-03-13 11:17:00

#34700003628 03/13/2006 11:17 Re: Using What We've Already Got...

I think some necesary benefits or alterations to the game could definately help build on its alreadyendless potential.

For starters, (im aware this doesn't help the game too much, but i want it.) Expanded code archive, seriously, mines full and i can't put anymore stuff in it, thats really, really dumb.

Secondly, everything in the matrix is code, so why is it we can't store certain items or even many physical items within the loading area/code locker or archive. -phrack and i discussed this just to give him the credit for this idea.

Why don't we just throw in some new constructs, i mean hell throw one together that has levels above 50 and whatnot so your boxes are good but you can have a whole new place to go. Or even have one that is accessible by all levels and just find a way to really take the world and run with it. I mean make it like a maze or giant mental test or even a twisted merrovingian construct.                                                                     (example the one you run through while dealing with the merrovingian in path of neo.)

I think vehicles would still be a cool edition to the game, i know it wouldn't be easy, but there is something really apealing and cool about having faction vehicles driving around the city, hell having chases or anything. And of course you could just make them available for rediculous amounts of $i so only people pooling resources or ex-data miners, can get them.

There is such an amazing potention to take this game and run rediculously far with it, and make it one of the better MMORPG's out there.

Darminian