"Ninjitsu" Branch Idea

1 posts · 2006-01-30 18:00:00 to 2006-01-30 18:00:00

#34700002306 01/30/2006 18:00 "Ninjitsu" Branch Idea
Ok, I originaly posted this in the Operative forums, but it seems like it belongs more here, so here is the original post:
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Ninjitsu - The current Assassin tree looks like a wrestler developed it. Lets get some classic(and not so classic) "movie style ninja" moves like...

Enhanced Stealth - Targets cannot see the stealthed player unless within a 2 m radius.
Movement speed would be 80%
IS Cost - 10
Min lvl 35
Ability must be leveled for full effect!

Throat Slice - The Ninja sneaks behind the enemy and slices their throat, code pours out.
1000 damage
45 second re-use
Pre-req Enhanced Stealth 37
Min Level 37

Backstab - The Ninja stabs the enemy in the back.
850 damage
Causes stunned, offbalanced, and staggered for 15 seconds.
60 second re-use
Pre-req Enhanced Stealth 40
Min level 40

Spinal Snap -  The assassin snaps the target's neck.
1500 damage
15% chance of instant death
80% chance of stun
Re-use 100 seconds
Pre-req Enhanced Stealth 45
Min level 45

Terminate Connection - Like Disrupt Connection but better!
0 damage
If Successful, 75% chance of sending the target back to the loading area!
If Successful but out of the 75%, target is massivly debuffed in MCT, RCT, VD, and VT.
Min lvl 47
Ability must be leveled for full effect!

Master Ninja - The class master
50 pts stealth
Toughness 15%
Min level 50

This would branch off the current Assassin so players could either go down Master Assassin or Ninjitsu.
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Perhaps the devs will see it this time.