Ok first I have to smack the crap out of an ignorant troll before I get to the meat of this.
Fondo have you ever actually looked at the Windows API? Have you ever looked at Windows design documentation vs any other OS? OS X is based off BSD Unix / Next which has been in existance on machines more powerful than you can probably comprehend, for almost 30 years now. That's 30 years of SERVER side performance and security tweaks, along with the fact that Apple has leveraged the open source community to help it with some of it's development (Safari), and had the FIRST ACID compatible browser on the planet. Unix is more secure, faster, and a better design than the shoe-string and bubble gum NT architecture. From a purely technical/design perspective, Unix is a much more simple, elegant, secure platform than Windows. It should be as it's designed to be a server/workstation OS and as such requires much more performance, security and reliability than a flimsy desktop OS hacked together by people who have been brainwashed into the Windows kool aid way of programming (google Microsoft's hiring policy in the early 90's for more details...)
I'll be more than happy to discus details in a mature fasion, when you decide to grow up and get your facts straight, instead of the canned 12 year old response of "I use Windows so it's better than everything else because it's mine!" Leave the development discussions to those capable of understanding in depth technical information in an objective and mature fasion.
/rant
OK now as far as MxO being used in Mac, honestly it would be a monumental undertaking due to the fact that MxO was designed completely for Windows. In fact it's in game browser/media player is nothing more than a COM bridge to IE/WMP. That being said, there's also library issues, as well as endian ordering issues and all those fun problems of RISC vs. CISC architechture programming.
Now there is a ray of light however with wine (http://www.winehq.com) in that you could easily make a wine build for the newer Intel based Mac's (this is required due to the fact that Wine does not emulate hardware, it's a native Posix x86 suite). Wine basically is an entire reverse engineer of the Win16/32/NT API. In some cases it runs some apps faster than Windows, but for the most part it still lags behind and does not have complete support for DirectX (they're working on shader support and 9 right now...).
There have been some talks of making an OSX port, but I haven't followed too closely as I don't have any PPC boxen in my network. I do know that the wine guys will definitely be playing around with the newer Intel Mac's. Aside from that you do always have the option of running MxO in the Apple x86 emu, just make sure you have enough RAM (and Apple's emu IMO, even as a non Mac user is probably one of the most rock solid emu's to date).
Fondo have you ever actually looked at the Windows API? Have you ever looked at Windows design documentation vs any other OS? OS X is based off BSD Unix / Next which has been in existance on machines more powerful than you can probably comprehend, for almost 30 years now. That's 30 years of SERVER side performance and security tweaks, along with the fact that Apple has leveraged the open source community to help it with some of it's development (Safari), and had the FIRST ACID compatible browser on the planet. Unix is more secure, faster, and a better design than the shoe-string and bubble gum NT architecture. From a purely technical/design perspective, Unix is a much more simple, elegant, secure platform than Windows. It should be as it's designed to be a server/workstation OS and as such requires much more performance, security and reliability than a flimsy desktop OS hacked together by people who have been brainwashed into the Windows kool aid way of programming (google Microsoft's hiring policy in the early 90's for more details...)
I'll be more than happy to discus details in a mature fasion, when you decide to grow up and get your facts straight, instead of the canned 12 year old response of "I use Windows so it's better than everything else because it's mine!" Leave the development discussions to those capable of understanding in depth technical information in an objective and mature fasion.
/rant
OK now as far as MxO being used in Mac, honestly it would be a monumental undertaking due to the fact that MxO was designed completely for Windows. In fact it's in game browser/media player is nothing more than a COM bridge to IE/WMP. That being said, there's also library issues, as well as endian ordering issues and all those fun problems of RISC vs. CISC architechture programming.
Now there is a ray of light however with wine (http://www.winehq.com) in that you could easily make a wine build for the newer Intel based Mac's (this is required due to the fact that Wine does not emulate hardware, it's a native Posix x86 suite). Wine basically is an entire reverse engineer of the Win16/32/NT API. In some cases it runs some apps faster than Windows, but for the most part it still lags behind and does not have complete support for DirectX (they're working on shader support and 9 right now...).
There have been some talks of making an OSX port, but I haven't followed too closely as I don't have any PPC boxen in my network. I do know that the wine guys will definitely be playing around with the newer Intel Mac's. Aside from that you do always have the option of running MxO in the Apple x86 emu, just make sure you have enough RAM (and Apple's emu IMO, even as a non Mac user is probably one of the most rock solid emu's to date).
Message Edited by KernelPanic on 02-02-200605:23 PM