This is a easy-to-implement way to fast change your clothing without macros:
The idea is to stack the clothes in one "outfit stack" or whatever you
like to call it. So you have, for example, a hat. When you drag other
clothing items onto the hat, a coat for example, they would both stack
in one inventory slot. Then you can drag your shoes, glasses, shirts
and gloves and pants onto the outfit stack. Only one of each clothing
item (one pair of shoes, one hat, one coat and so on) can be in one
stack. Duoble-click the stack like you would equip a normal clothing
article, and the whole clothing set would be eqipped, and the old one
would stack in your inventory. Right-click an outfit stack, and there
would be an option to view all stacked items, and to unstack all items.
Placing an outfit stack in the hotbar and clicking on it would of
course also equip the stack.
What do you think?
yeah but for the macor to work we need hotar space and 9 of my bars are for abilities and 1 is for macros and tools....
so
<-----no space for clothing
hey with CU2.0 coming and the dual hotbar then we may have space.....just
ok just tried this thery out
/macro PVPHackerAll /loadlo PVPHackerAll /use 1, 10; /use 2, 10; use 3, 10; /use 4, 10; /use 5, 10; /use 6, 10
then for my other clothing load...
/macro PVPKarateBuffer /loadlo PVPKarateBuffer /use 1,10; /use 7, 10; /use 8,10; /use 9, 10; /use 10, 10; /use 1, 9
ok so thats 2 loads out of 4 done.....
used up 11 hotbar spaces for clothing and 2 for the macros.....
so thats 13 hotbar spaces (1.3bars) and im only half done..
so i would need 3bars for the clothing and macros...
in the process of making two sets i needed to remove my doctor and most of my asassin abilities
yup so we need some stacking system....
not sure how the /use macros will work with the dual hotbar though it be like /use 1, 1, 10
for hotbar 1, cell one, page 10