Data Miner

3 posts · 2006-01-04 02:44:00 to 2006-01-04 06:15:00

#34700000850 01/04/2006 02:44 Re: Data Miner

it gets better and requires a higher level in different districts.


too much mining in an area or time frame should spawn some sort of agent or code protection programs.


The potential for data mining to be required in some critical missions is definately there. Possibly here is a good idea... Data mining could occasionally produce rare CryptData items. Then depending on the dificulty of the node tapped the items could be decoded using the Decryption skill. the item decoded would usually be code bits or $info, but occasionally could yeild item codes that could be compiled to obtain rare artifacts. They might even turn out to be Items critical to the story... RSI fragments, messages, conversations involving LET caharacters.


Just a few ideas to get two neglected areas or the skill tree going again. Plus this will cheer up all those players that have pumped good $info into levelling the decryption skill and coding up decryption devices.

phiAU - The Kings of Never - noblesse oblige
#34700000861 01/04/2006 06:00 Re: Data Miner

See my post in "Outfit Shell" as how some of these decoded reward frags could be used. http://mxoboards.station.sony.com/matrix/board/message?board.id=dev_roundtable&message.id=859


To sum up my ideas across a couple of threads (encompases customising clothing better, decryption skill, Data Node tapping improvement):



  • Tap nodes to get encrypted code objects (rare), $info, and code bits

  • excessive node tapping creates difficult enemies (prevents constant farming, keeps it interesting)

  • Decryption skill required to decode "encrypted code objects". your skill compared to encryption difficulty used to calculate success/failure and used to determine drops (Encrypted items from richland when decrypted by a highly skilled decrypter will succeed more often but give cruddy items - ones from downtown decoded by a lvl 15 will burn the code frequently but give better chance of good items)

  • decrypted objects can be item code (can be compiled), code bits/frags/rare frags, custom clothing frags (extremely rare)

  • "custom clothing frags" - ccf's (obtained by data node tapping or by reward from certain LET RSI's, Major mission rewards, etc...) are a required component to make non-buffed clothing buffed.

  • coders can use ccf's to buff existing normal or below buff-limit clothing (like embue in diablo 2)

  • some buffs also require many ccf's as they are special/powerful.

  • some clothing can not be altered/decompiled/created

Hopefully this should prevent everyone dressing the same, give the bored lvl 50's something else to do, and make it much more difficult to tell a person's skill set by their appearance (making PvP more interesting)


A pretty nifty solution if I say so myself.

Message Edited by phi on 01-05-2006 12:04 AM

phiAU - The Kings of Never - noblesse oblige
#34700000864 01/04/2006 06:15 Re: Data Miner
I think so too (as stated above) hence excessive data mining attracting "unwanted" attention.

I do believe the user manual said that data mining would attract such attention if done to excess.
phiAU - The Kings of Never - noblesse oblige