True Gunslinger

2 posts · 2005-12-23 20:51:00 to 2005-12-25 12:15:00

#34700000097 12/23/2005 20:51 True Gunslinger
This is a re-post of an old, and effectively lost forever idea I had
for a true Gunslinger tree.  Kind of a combination of Wild West
gunslinger, and 1920's gangster style.  Oh and Satiricon, if
you're reading this...I'm still working on Funslinger.



On to the main topic.



The Gunslinger tree doesn't replace the other Pistol tree, it's just
another choice for gunners.  We'll start at level 17.  All
levelable abilities upgrades are presented as though the ability itself
was already leveled to 50.  Also, for all you die-hard RPers out
there, the RP value of the IS regen that the Gunslinger tertiary gives
you is that a true Gunslinger has been practicing with his/her weapon
of choice for a long time, and is therefor less likely to tire out from
exerting themselves.



Level 17


Pistol Adept - Keep this ability loaded to deal more damage with your handgun.



Memory Cost : 2

Upgrades : Handgun Damage (50pts)

Requires : Gunman

                Handguns (17)

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Level 20

Quick Draw - Use this pistol attack to gain the upper hand against a target, and possibly render them unable to attack.



IS Cost : 25

Memory Cost : 2

Re-use Timer : 10secs

Requires Weapon : Handguns

Range : 16m

When Use : Outside Combat

Affects : Selected enemy



Damage : Ranged (200)



States : Causes Blinded 10secs

             45% Chance Causes Powerless

             15% Chance Causes Disarmed



Requires: Pistol Adept (20)

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Level 22

Eagle Eye - Using this ability increases your chance to hit, but leaves you vulnerable to attacks.



IS Cost : 30

Memory Cost : 1

Re-use Timer : 25secs

Requires Weapon : Handguns

When Use : Outside Combat

Affects : Self



Upgrades : Ranged Combat Tactics (10pts) 10secs



Downgrades : Melee Physical Damage Resistance (15pts) 15secs

                    
Ranged Physical Damage Resistance (15pts) 15secs



Requires : Quick Draw

                Pistol Adept (20)

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Level 25


Shoot From The Hip - This pistol attack can confuse your target, and leave them vulnerable to attacks.



IS Cost : 20

Memory Cost : 2

Re-use Timer : 10secs

Requires Weapon : Handguns

Range : 16m

When Use : Anytime

Affects : Selected enemy



Damage : Ranged (322)



States : Causes Confuse 8secs



Downgrades : Melee Physical Damage Resistance (25pts) 10secs

                    
Ranged Physical Damage Resistance (25pts) 10secs



Requires : Pistol Adept (25)

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Level 27

Ricochet - Using this pistol attack damages enemies within a small area
in front of you, it also creates a diversion that can temporarily
enrage your foes.



IS Cost : 35

Memory Cost : 2

Re-use Timer : 10secs

Requires Weapon : Handguns

Range : 20m

When Use: Outside Combat

Affects : Enemies within a 3m cone



Damage : Ranged (227)



States : 25% Chance Causes Enraged 15secs



Requires : Pistol Adept (27)

                Shoot From The Hip

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Level 30

Triggerman - Keep this ability loaded to increase your chance to hit, and increase your maximum health.



Memory Cost : 3



Upgrades : Max Health (120pts)

                 Ranged Combat Tactics (5pts)



Requires : Pistol Adept (30)

                Quick Draw

                Shoot From The Hip

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Level 33

Ambidextrous - Loading this ability allows you to use dual
handguns.  It also increases your damage, and your ability pull
targets into combat.



Memory Cost : 3



Upgrades : Force Combat (75%)

                 Handgun Damage (50pts)



Requires : Min Character Level At 33

                Triggerman

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Level 36

Dual Pistol Quick Draw - Use this pistol attack to gain the upper hand
against a target, and render them unable to attack for a short time.



IS Cost : 30

Memory Cost : 4

Re-use Timer : 18secs

Requires Weapon : Dual Handguns

Ranged : 16m

When Use : Outside Combat

Affects : Selected enemy



Damage : Ranged (425)



States : Causes Blinded 15secs

             Causes Powerless 15secs

             20% Chance Causes Disarmed



Requires : Ambidextrous (36)

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Level 39

Magazine Purge - This dual pistol attack against a dazed foe causes tremendous damage.



IS Cost : 50

Memory Cost : 1

Re-use Timer : 22secs

Requires Weapon : Dual Handguns

Ranged : 16m

When Use : Anytime

Affects : Selected enemy



Damage : Ranged (553)



Requires : Ambidextrous (39)

                Dual Pistol Quick Draw

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Level 42

Dual Pistol Grip Smash - Using this dual pistol attack leaves your target dazed.



IS Cost : 45

Memory Cost : 4

Re-use Timer : 15secs

Requires Weapon : Dual Handguns

Ranged : 4m

When Use: Close Combat

Affects : Selected enemy



Damage : Melee (475)



States : Causes Dazed 8secs



Requires : Ambidextrous (42)

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Level 46

Coup De Gras - When a near death target is off-balance, use this pistol attack to deliver potentially fatal damage.



IS Cost : 100

Memory Cost : 1

Re-us Timer : 60secs

Requires Weapon : Handguns

Ranged : 4m

When Use : Close Combat

Affects : Selected enemy



Damage : Ranged (660)



Target Required Status : Off-Balance, Under 500 HP



Requires : Ambidextrous (46)

                Dual Pistol Grip Smash

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Level 50

Gunslinger - Keep this ability loaded to increase your chance to hit
with your handguns.  You will also increase your max health, and
improve your inner strength regeneration rate.



Memory Cost : 5



Upgrades : Handgun Tactics (5pts)

                 Max Health (150pts)

                 IS Regen Rate (20%)

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And that's all she wrote.  Any
questions/comments/improvements/actual implementation into the game
are/is more than welcome.



Thanks for reading...sorry, I know it's long.  :/
#34700000206 12/25/2005 12:15 Re: True Gunslinger
Hm... It's nice, but I predict we'd see everyone loading that in combination with duelist.

- Void
Recursion: n - See Recursion.
Void's Sig