This is a re-post of an old, and effectively lost forever idea I had
for a true Gunslinger tree. Kind of a combination of Wild West
gunslinger, and 1920's gangster style. Oh and Satiricon, if
you're reading this...I'm still working on Funslinger.
On to the main topic.
The Gunslinger tree doesn't replace the other Pistol tree, it's just
another choice for gunners. We'll start at level 17. All
levelable abilities upgrades are presented as though the ability itself
was already leveled to 50. Also, for all you die-hard RPers out
there, the RP value of the IS regen that the Gunslinger tertiary gives
you is that a true Gunslinger has been practicing with his/her weapon
of choice for a long time, and is therefor less likely to tire out from
exerting themselves.
Level 17
Pistol Adept - Keep this ability loaded to deal more damage with your handgun.
Memory Cost : 2
Upgrades : Handgun Damage (50pts)
Requires : Gunman
Handguns (17)
_______________________________________________________________________________________
Level 20
Quick Draw - Use this pistol attack to gain the upper hand against a target, and possibly render them unable to attack.
IS Cost : 25
Memory Cost : 2
Re-use Timer : 10secs
Requires Weapon : Handguns
Range : 16m
When Use : Outside Combat
Affects : Selected enemy
Damage : Ranged (200)
States : Causes Blinded 10secs
45% Chance Causes Powerless
15% Chance Causes Disarmed
Requires: Pistol Adept (20)
_______________________________________________________________________________________
Level 22
Eagle Eye - Using this ability increases your chance to hit, but leaves you vulnerable to attacks.
IS Cost : 30
Memory Cost : 1
Re-use Timer : 25secs
Requires Weapon : Handguns
When Use : Outside Combat
Affects : Self
Upgrades : Ranged Combat Tactics (10pts) 10secs
Downgrades : Melee Physical Damage Resistance (15pts) 15secs
Ranged Physical Damage Resistance (15pts) 15secs
Requires : Quick Draw
Pistol Adept (20)
_______________________________________________________________________________________
Level 25
Shoot From The Hip - This pistol attack can confuse your target, and leave them vulnerable to attacks.
IS Cost : 20
Memory Cost : 2
Re-use Timer : 10secs
Requires Weapon : Handguns
Range : 16m
When Use : Anytime
Affects : Selected enemy
Damage : Ranged (322)
States : Causes Confuse 8secs
Downgrades : Melee Physical Damage Resistance (25pts) 10secs
Ranged Physical Damage Resistance (25pts) 10secs
Requires : Pistol Adept (25)
_______________________________________________________________________________________
Level 27
Ricochet - Using this pistol attack damages enemies within a small area
in front of you, it also creates a diversion that can temporarily
enrage your foes.
IS Cost : 35
Memory Cost : 2
Re-use Timer : 10secs
Requires Weapon : Handguns
Range : 20m
When Use: Outside Combat
Affects : Enemies within a 3m cone
Damage : Ranged (227)
States : 25% Chance Causes Enraged 15secs
Requires : Pistol Adept (27)
Shoot From The Hip
_______________________________________________________________________________________
Level 30
Triggerman - Keep this ability loaded to increase your chance to hit, and increase your maximum health.
Memory Cost : 3
Upgrades : Max Health (120pts)
Ranged Combat Tactics (5pts)
Requires : Pistol Adept (30)
Quick Draw
Shoot From The Hip
_______________________________________________________________________________________
Level 33
Ambidextrous - Loading this ability allows you to use dual
handguns. It also increases your damage, and your ability pull
targets into combat.
Memory Cost : 3
Upgrades : Force Combat (75%)
Handgun Damage (50pts)
Requires : Min Character Level At 33
Triggerman
_______________________________________________________________________________________
Level 36
Dual Pistol Quick Draw - Use this pistol attack to gain the upper hand
against a target, and render them unable to attack for a short time.
IS Cost : 30
Memory Cost : 4
Re-use Timer : 18secs
Requires Weapon : Dual Handguns
Ranged : 16m
When Use : Outside Combat
Affects : Selected enemy
Damage : Ranged (425)
States : Causes Blinded 15secs
Causes Powerless 15secs
20% Chance Causes Disarmed
Requires : Ambidextrous (36)
_______________________________________________________________________________________
Level 39
Magazine Purge - This dual pistol attack against a dazed foe causes tremendous damage.
IS Cost : 50
Memory Cost : 1
Re-use Timer : 22secs
Requires Weapon : Dual Handguns
Ranged : 16m
When Use : Anytime
Affects : Selected enemy
Damage : Ranged (553)
Requires : Ambidextrous (39)
Dual Pistol Quick Draw
_______________________________________________________________________________________
Level 42
Dual Pistol Grip Smash - Using this dual pistol attack leaves your target dazed.
IS Cost : 45
Memory Cost : 4
Re-use Timer : 15secs
Requires Weapon : Dual Handguns
Ranged : 4m
When Use: Close Combat
Affects : Selected enemy
Damage : Melee (475)
States : Causes Dazed 8secs
Requires : Ambidextrous (42)
_______________________________________________________________________________________
Level 46
Coup De Gras - When a near death target is off-balance, use this pistol attack to deliver potentially fatal damage.
IS Cost : 100
Memory Cost : 1
Re-us Timer : 60secs
Requires Weapon : Handguns
Ranged : 4m
When Use : Close Combat
Affects : Selected enemy
Damage : Ranged (660)
Target Required Status : Off-Balance, Under 500 HP
Requires : Ambidextrous (46)
Dual Pistol Grip Smash
_______________________________________________________________________________________
Level 50
Gunslinger - Keep this ability loaded to increase your chance to hit
with your handguns. You will also increase your max health, and
improve your inner strength regeneration rate.
Memory Cost : 5
Upgrades : Handgun Tactics (5pts)
Max Health (150pts)
IS Regen Rate (20%)
_______________________________________________________________________________________
And that's all she wrote. Any
questions/comments/improvements/actual implementation into the game
are/is more than welcome.
Thanks for reading...sorry, I know it's long. :/
for a true Gunslinger tree. Kind of a combination of Wild West
gunslinger, and 1920's gangster style. Oh and Satiricon, if
you're reading this...I'm still working on Funslinger.
On to the main topic.
The Gunslinger tree doesn't replace the other Pistol tree, it's just
another choice for gunners. We'll start at level 17. All
levelable abilities upgrades are presented as though the ability itself
was already leveled to 50. Also, for all you die-hard RPers out
there, the RP value of the IS regen that the Gunslinger tertiary gives
you is that a true Gunslinger has been practicing with his/her weapon
of choice for a long time, and is therefor less likely to tire out from
exerting themselves.
Level 17
Pistol Adept - Keep this ability loaded to deal more damage with your handgun.
Memory Cost : 2
Upgrades : Handgun Damage (50pts)
Requires : Gunman
Handguns (17)
_______________________________________________________________________________________
Level 20
Quick Draw - Use this pistol attack to gain the upper hand against a target, and possibly render them unable to attack.
IS Cost : 25
Memory Cost : 2
Re-use Timer : 10secs
Requires Weapon : Handguns
Range : 16m
When Use : Outside Combat
Affects : Selected enemy
Damage : Ranged (200)
States : Causes Blinded 10secs
45% Chance Causes Powerless
15% Chance Causes Disarmed
Requires: Pistol Adept (20)
_______________________________________________________________________________________
Level 22
Eagle Eye - Using this ability increases your chance to hit, but leaves you vulnerable to attacks.
IS Cost : 30
Memory Cost : 1
Re-use Timer : 25secs
Requires Weapon : Handguns
When Use : Outside Combat
Affects : Self
Upgrades : Ranged Combat Tactics (10pts) 10secs
Downgrades : Melee Physical Damage Resistance (15pts) 15secs
Ranged Physical Damage Resistance (15pts) 15secs
Requires : Quick Draw
Pistol Adept (20)
_______________________________________________________________________________________
Level 25
Shoot From The Hip - This pistol attack can confuse your target, and leave them vulnerable to attacks.
IS Cost : 20
Memory Cost : 2
Re-use Timer : 10secs
Requires Weapon : Handguns
Range : 16m
When Use : Anytime
Affects : Selected enemy
Damage : Ranged (322)
States : Causes Confuse 8secs
Downgrades : Melee Physical Damage Resistance (25pts) 10secs
Ranged Physical Damage Resistance (25pts) 10secs
Requires : Pistol Adept (25)
_______________________________________________________________________________________
Level 27
Ricochet - Using this pistol attack damages enemies within a small area
in front of you, it also creates a diversion that can temporarily
enrage your foes.
IS Cost : 35
Memory Cost : 2
Re-use Timer : 10secs
Requires Weapon : Handguns
Range : 20m
When Use: Outside Combat
Affects : Enemies within a 3m cone
Damage : Ranged (227)
States : 25% Chance Causes Enraged 15secs
Requires : Pistol Adept (27)
Shoot From The Hip
_______________________________________________________________________________________
Level 30
Triggerman - Keep this ability loaded to increase your chance to hit, and increase your maximum health.
Memory Cost : 3
Upgrades : Max Health (120pts)
Ranged Combat Tactics (5pts)
Requires : Pistol Adept (30)
Quick Draw
Shoot From The Hip
_______________________________________________________________________________________
Level 33
Ambidextrous - Loading this ability allows you to use dual
handguns. It also increases your damage, and your ability pull
targets into combat.
Memory Cost : 3
Upgrades : Force Combat (75%)
Handgun Damage (50pts)
Requires : Min Character Level At 33
Triggerman
_______________________________________________________________________________________
Level 36
Dual Pistol Quick Draw - Use this pistol attack to gain the upper hand
against a target, and render them unable to attack for a short time.
IS Cost : 30
Memory Cost : 4
Re-use Timer : 18secs
Requires Weapon : Dual Handguns
Ranged : 16m
When Use : Outside Combat
Affects : Selected enemy
Damage : Ranged (425)
States : Causes Blinded 15secs
Causes Powerless 15secs
20% Chance Causes Disarmed
Requires : Ambidextrous (36)
_______________________________________________________________________________________
Level 39
Magazine Purge - This dual pistol attack against a dazed foe causes tremendous damage.
IS Cost : 50
Memory Cost : 1
Re-use Timer : 22secs
Requires Weapon : Dual Handguns
Ranged : 16m
When Use : Anytime
Affects : Selected enemy
Damage : Ranged (553)
Requires : Ambidextrous (39)
Dual Pistol Quick Draw
_______________________________________________________________________________________
Level 42
Dual Pistol Grip Smash - Using this dual pistol attack leaves your target dazed.
IS Cost : 45
Memory Cost : 4
Re-use Timer : 15secs
Requires Weapon : Dual Handguns
Ranged : 4m
When Use: Close Combat
Affects : Selected enemy
Damage : Melee (475)
States : Causes Dazed 8secs
Requires : Ambidextrous (42)
_______________________________________________________________________________________
Level 46
Coup De Gras - When a near death target is off-balance, use this pistol attack to deliver potentially fatal damage.
IS Cost : 100
Memory Cost : 1
Re-us Timer : 60secs
Requires Weapon : Handguns
Ranged : 4m
When Use : Close Combat
Affects : Selected enemy
Damage : Ranged (660)
Target Required Status : Off-Balance, Under 500 HP
Requires : Ambidextrous (46)
Dual Pistol Grip Smash
_______________________________________________________________________________________
Level 50
Gunslinger - Keep this ability loaded to increase your chance to hit
with your handguns. You will also increase your max health, and
improve your inner strength regeneration rate.
Memory Cost : 5
Upgrades : Handgun Tactics (5pts)
Max Health (150pts)
IS Regen Rate (20%)
_______________________________________________________________________________________
And that's all she wrote. Any
questions/comments/improvements/actual implementation into the game
are/is more than welcome.
Thanks for reading...sorry, I know it's long. :/

