Old event and other one off rewards and new players (proposal)

3 posts · 2005-12-23 20:44:00 to 2005-12-27 08:00:00

#34700000095 12/23/2005 20:44 Old event and other one off rewards and new players (proposal)
First I start with a quote, from the Ask a Dev thread on the General Forum, which is in response to a question about Neo's Insight and whether it will be reactivated in the future:

HCFrog: "Hmmm that was one of the rewards from one of the very first events, right? And people from different orgs get different buffs?

If that's what it is, then I think the answer is no. The reason being: x org won a certain event. They get a bonus for a while. They do not get a bonus for the rest of eternity, because that sets up a kind of unfair advantage for that org. People who buy the game 6 months from now and are getting into it shouldn't be penalized or rewarded for actions of other players 6 months ago."

Now, this raises several questions/concerns and leaves room for a proposal to help with some of the concerns.

Current concerns are: Players who were around for the Complete Corrupted event still have an organization reward that is giving an "unfair" advantage. These items go by the names:

Zion Hardware Requisition
Glimmer of the Source
The Merovingians Boom

They all do basically the same thing, boost "toughess" for 1800 seconds by a percentage based on how many corrupted documents were turned into the organization collectors. These items are still active, thus we have what seem to be "an organization bonus only available to players of that period, that are giving an unfair advantage for the rest of eternity". Thus the first proposal is to deactivate this item now.

Add to this other items that were only available to players from a certain period:
Flit Gun - useless
Fly in Amber - grants IS
Mobius code - grants HP, percentage chance of immunity
Hyper Jump Beta - plus 10 points to superjump, extra animation

These should also be dealt with now. The Flit gun and Fly in Amber should (once old critical missions are replayable) become available to all. The Fly in Amber should remain as it is now, still granting IS for a loss of HP, it should just now be offered to all players regardless of when they joined the game.

The Flit Gun too, should now be available to all regardless of when they joined the game, but it should also now be "modified" so that it actually has an effect. The following is taken from an old suggestion I originally posted on the General Forum:

Well, how about keeping it at doing zero damage, but giving it a percentage chance of causing the basic "statuses" (especially useful for those who like to use their bugged flaming fists o' hell!

So, for example the flit gun could be modified to V2.0 with:

30% chance of causing staggered, off-balance, or dazed (perhaps allowing all to hit at the same time, or only one - in which case it would have to not only roll the percentage chances 3 times, but also in a random order, so one status doesn't get caused more often than others simply because it always rolls first).

Then perhaps allow it to also have 5% chance of causing stun, confused, enraged, disarmed and so forth. Although for these it would have to be as the second suggestion above, with only one having a chance of landing per use ? each of these would last the same amount of time as their current interlock versions.

Like other guns, this would be able to be used outside, and inside interlock, with it's current range.


Of course other things could be done to it, but it needs to actually cause some effect or damage.

The Mobius code and Hyper Jump Beta should be added to coding libraries (after successful decomping of the ability) so that it can now be coded and offered to all players.

I realise some players will not like this suggestion as it means them losing an "edge" that they had over newer players, but this would solve the concerns raised by the developer HCFrog and wouldn't ultimately damage the game at all.

Finally, items such as Neo's Insight, Zion Hardware Requisition and so forth should be set to tradable (at the least) so they can be kept by those who wish to keep them, and like the Kill-Code, they can be stored via email and not take up any room in the limited inventory space we currently have.

Better yet, once these items are deactivated, they should be set to uploadable so we can store them in our code archive too. Of course, this raises a concern of the code archive size too - but that is not within the range of this proposal.

Comments welcomed.
#34700000280 12/26/2005 23:12 Re: Old event and other one off rewards and new players (proposal)
Huh. I always wondered why I didn't get the jacket and gloves with the rest of my Beta gear. Too bad they didn't count forum activity along with in-game submissions. I was stuck out of the game until just before Live due to incompatible hardware.

- Void
Recursion: n - See Recursion.
Void's Sig
#34700000292 12/27/2005 08:00 Re: Old event and other one off rewards and new players (proposal)
I am with Xytheril on this one. 

These items are special items for people who earned them.  They should be kept special.  It is one thing to want to level the playing field but these items make no lasting difference.  If it is to prevent jealousy on the part of the "Have-Nots" then that is wrong.  If you were not around to receive a reward, that should not be the reason to get it.

You mention unfair advantage but isn't it an EARNED advantage?  I didn't get a Flit Gun nor did I get the Amber.  But I don't deserve them because I did not earn them.  However, I do have my Mobius Code and my Hardware Req.  I earned those and feel that someone who just starts the game tomorrow should not be entitled to easy access to the reward items from the past.

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"When everyone is special, no one will be."
- Syndrome, "The Incredibles"

Additional suggested reading:
The short story "Harrison Bergeron" by Kurt Vonnegut