PvP Battle ZeroOne Suggestions.

2 posts ยท 2006-05-31 09:08:00 to 2006-05-31 18:49:00

#23600004503 05/31/2006 09:08 PvP Battle ZeroOne Suggestions.
We really miss the good old days in Zero one when it was all out war. Organization against organization, that was so much bloody fun.

Now a days without planning there isn't enough to muster any real pvp.

Example last night we were called in by The Collective for some PVP fun but they were horribly outnumbered and it wasn't fun.

I propose a once a month pvp battle to change our scenery and get some fun into the game.


Any suggestions as to a time and date?


My suggestion would be to have it on a weekend where more people are home and plan it with entire factions everyone is aware.

its a really good place to pvp and if alot of people do this rezzers will help with the whole NO HL.

I don't know about you all but I'm tired of pvp in mara and camon, there is far less lag in zero one and not having a saftey net like a hardline makes things way more interesting in my opinon.


:smileyvery-happy:



Thanks for the Memories MXO!
#23600004525 05/31/2006 18:49 Re: PvP Battle ZeroOne Suggestions.

eyepopper wrote:


xBLINDSIDEx wrote:
you know what would really be cool?!?!? if pvp in mxo meant something.

I'll be back when it does SMILEY

Message Edited by xBLINDSIDEx on 05.31.200601:26 PM


you know, im soooooo tired of the above ridiculous assertion.

ITS A GAME. THE WHOLE GODDAMN THING IS MEANINGLESS.

on topic, ill be in the construct tonight with vitamin i, around 8pm mega city time. kill us if you can.



It's not that it "means something." It's that, I can walk away from it with "something." Not a larger e-peen, or whatever, something I can say, "yeah, I did something." It is having some victory that is independent on everyone else, the game telling you you've done something, not people, beacuse people will always complain...

Be it near-meaningless control of a planet in SWG, or a bit closer to one of these in WoW. All MxO PvP is these days is killing the same mindless targets in the same bland spots, no inovation, and little use for the dribble... like the love child of Progress Quest and an emo IRC room.

On topic though...

To artificially create a new PvP spot, you first have to look at one that's grown rather organically: Camon C.

What does Camon C have going for it?
  • It's not the old spot(s), Mara C and Tabor W.

  • High population density. (A lot of people in a small area.)

  • High visibility. (Also has to do with a lot of people, but also with how accessable it is.)

  • A clear victory condition. (i.e. holding the Hardline unopposed, honestly, that's a terrible one too, but MxO's terrible at PvE, so that's the best you can do.)

  • Near-by and obvious regrouping/staging locations (Mara NE, Camon N, Tabor C, etc.)

  • Not tactically bland. (Probably the least important one, sadly.)

Ok, how does 01 compare?
  • It's been aroud forever. On the surface it's as vestigial and useless a PvP spot as Mara C.

  • No one ever goes to it, and the place is too massive for the current PvP population. You could run around forever without meeting someone up.

  • It's a construct, only for high levels, and no real way of knowing what's going on inside (no spectator mode like L2, or anything, and I've never heard an in-game DJ give any decent commentary on a fight in an MMO). Also, without a central gathering spot, how can you even know people are there besides /who?

  • You can't "win" 01. The Taskmaster is a joke and serves as more of an annoyance then anything. The base of the platform is a decent King of the Hill spot, but it normally devolves into base camping before too long.

  • The bases serve a decent purpose, but you also can't break up a regroup beacuse of the uber-Sentries.

  • It's elevation differences make for an interesting place to fight, but there's just so much wasted space that can't be used without a much bigger PvP population, it's like playing a 64-man BF2 map with only two guys. You're running around more then actually having fun and killing people. Still, force flag for the win... but Master Shadow's still annoying. It makes Vanish (WoW's, not MxO's POS one) look halfway fair.
Ok... so how do you make 01 well, not suck (without Dev intervention)?

You need a purpose, a near universally decided victory condition: holding the base of the Taskmaster platform. With one single spot to concentrate the action, you can also cut down on whining... unless people come in and b**** with Master Shadow on but that's really lame.... really. Secondly, you need it to actually matter. That's not going to happen in MxO, so you need to use what we do have, the radio stations.

Having Fight Nights in 01 hosted by stations every week is a tricky thing. You have to have DJs who can, a) get in, and b) actually give two s**** about PvP. I'm not asking for TSN... but come on, something. If I wanted to listen to just music while I fought... there's more then enough of what I like on my hard drive. If it's done well though, or even decently, that'd be pretty cool.

Oh, and for the love of God, no prizes involved. We need less drama in our PvP, not more of the self-induced kind.

... and for that Horde SOB Blindside, you better be at least Stone or Blood Guard, or I'm gonna be disappointed SMILEY.