A few questions:

2 posts · 2005-09-11 06:38:00 to 2005-09-12 04:25:00

#13100001457 09/11/2005 06:38 Re: A few questions:

What time do the RPers meet up at The Sphinx? I went there last night around 11 gmt and the place was empty...


From what I gather, most people that meet up there are on US time, so for me here in the UK, its the early hours of the morning - i've been there at 4am GMT before when its been quite busy.  Ask around a few of the roleplays, keep your eyes on where the 'Club Critic' is next going to be based - i'm sure you'll find a strong RP party.


Why are people meeting up at The Shpinx when The Sanguine looks exactly the same with easier access for more people?


Sanguine is pretty much in the same vain as Polyvinyl, in that its a common place for people to go with parties etc and tend to attract mostly non-RP crowds.


When you take the Red Pill, you don't join the team that rescued you, so aren't on a ship at broadcast depth, so how do you jack into the Matrix?


As far as that goes, its left pretty much unexplained, however I would assume from the vast increase in awakened redpills since the truce that they are immediately placed on Hoverbarges rather than Hovercrafts, and therefore have no crew to speak of.  However for roleplaying purposes its pretty much up to you how you want to cover that aspect.


If I turn up the Pedestrian Traffic on my options, and a friend has it turned down, does he see me jumping over cars that aren't there or is that auto-dodge client side too? What about when I'm dancing with Blue Pills in clubs? Am I the only one that can see her dancing there?


Your friend will not see you jumping or dodging cars, however in clubs, even on the lowest settings, there are always a handful of bluepills dancing, so the likeliness is that you'll both see them.


How does Reputation work? What is the point? Why is it good to have a high reputation, what's the downside of low reputation?


Reputation affects the level of participation you are likely to have with the official storyline, although not to a monumental degree.  Generally a player or faction with higher org reputation will be viewed in a more positive light by the LET when it comes to Live Events. 

The main thing is critical missions.  Some critical missions are only accessed once you have a decent reputation level, which is why Mervs can't do Zions missions etc etc - it makes sense in that your organisation wouldn't trust you with such important missions if you hadn't built up your reputation.

It also affects your ability to become a captain and run your own crew, as well as have meetings with important figures in your organisation (although once again, these are available as 'critical missions'.


Because its more likely that events in the future will be driven forward mainly by criticals, then your reputation is probably going to become even more important.


If I work for Merv, may I still go and raid Exile Hideouts?


Yes; not all exiles follow the Merovingian, and some who do, do not necessarily agree with his use of humans to do his bidding - this kind of explains why exile NPCs and mobs still attack Mero operatives.


How do you drop yourself out of the three sides and become neutral?


Its not possible to do this unfortunately.  Even if you balanced out your rep across all three orgs, for PVP you automatically default to Zion unless you have an alternate affiliation.


What is the level range for groups like? Would I (lvl6) still be able to group with a friend who may have raced ahead of me in levels (lvl13) for power leveling? How does the system work here?


Groups can consist of any range of levels you wish, however if you are a level 8 teaming with 4 level 50's, the NPCs on that mission will be roughly lvl 48/49 - and therefore you will have to hide in the elevator for practically ever part.  You must ensure that you at least step into the mission zone, which is indicated by a red area on your map - otherwise you will not achieve xp for that particular section of the mission.


How does the Aggro AI work here? Is the AI litterally just trying to kill the first person it sees?


Pretty much the same as other games, if you are within a certain level range of an NPC, it will attempt to attack you.  They no longer initiate Interlock, however will still use ranged attacks, and in some cases viral attacks.


It is pretty linear in that there is only one type of aggro AI - for example there are no pacifist NPCs who only attack once attacked, and there are no stalker NPCs etc.


How much memory do we get per level?


This varies, but usually only increases by 1-2 memory slots per level


Does the 50pts stat cap include bonuses from buffs and items or should I be aiming for 50 focus?


It doesn't include buffs, however there is a limit to how many bonus attribute points you can have on top of your regular attributes - which is 17.  I would recommend checking out somewhere like mxovault.ign.com for a breakdown of which area's will benefit from certain attributes.


How do you change your bio/description?


Unfortunately this cannot currently be done once you have passed the character creation screen - although fingers crossed it is something they will bring in at a later stage.
#13100001470 09/12/2005 04:25 Re: A few questions:

What happens if we all have different levels of reputation?  Let's say I have a huge reputation with Marvin, and my team has a fella who has negative rep all over the place.  What happens?  Less reward?  No difference becuase it's only the reputation of the leader that matters?


For normal day-to-day playing, this may just mean that you have access to extra criticals, while your friend may not.  He can still run these crits with you while in a mission team as long as you are the leader and have selected that mission.


However, if you're talking about someone in your faction or crew, then there is as overall faction rep.  As far as i'm aware, there's nowhere in game for you to find this out, however its something that the dev and other 'admin' players such as the LET have access to.  Therefore if you have, for example 10 players in your faction; 5 of them have +100 Merv Rep each, the other 5 have -100 Merv rep each, then your total Merv rep is going to be 0 - which would lead to you not attracting much positive attention from the LET should they ever return.


This, of course, is not the only factor the LET would take into account.  For example, if you Roleplay well with LET members, then they could very well take note of you, and converse with you regularly or call upon you to aid them in certain tasks - however if you boast of being their most powerful and loyal servants, then having the reputation to back it up is always a boost.