Intro
Coding can live with it, cant live without it. Without coding, we’d all be quite broke! Your $info should be used leveling up abilities, not buying them. You can create Abilities, Clothing, Weapons, Tools, and Upgrades for a fraction of the price it would cost on the market or at a vendor, you just have to know how!
Guide, Part One: The Items
There are several basic Items needed to Code Items within the Matrix. Without these items, you might as well give up on coding. These items are dirt-cheap and can be bought at ANY item Vendor.
The Items and my personal descriptions are as follows:
- Code Analyzer Tool: Allows you to create Codes of the object you wish to create. These codes are then placed in your inventory to be later compiled by the Code Compiler
- Code Compiler Tool: Used to Compile the Codes created using the Code Analyzer Tool. The Items "spitted out" by the Compiler can now be used in the Matrix.
- Repair Items Tool: This tool allows you to repair Items with a low Stability. If the stability of an item gets too low, you are unable to wear it. Use the Repair Items tool on the object to fix the problem.
- Item Decompiler: Use this on an object to place the object code in your Code Analyzer Tool Inventory. An increased Inventory allows greater selection when using the Code Analyzer Tool. Note: If you succeed with the Decompiler, you will lose the item, but the code will be placed in your Analyzer Inventory. If the decompile fails, you lose the item and code.
- Code Bits: Found just about everywhere in the Matrix, these appear as Floppy Disks with numbers on them in your inventory. They are extremely valuable to Coders so be sure to upload them to your inventory as soon as you receive them. These Bits allow you to create the items with your Code Analyzer Tool. Basically, if you were making a Wool Shirt in Real Life, the Code Bits would be the Wool. Certain, high leveled items require special bits called "Code Fragments." These bits are rare so be sure to save them if you get them. They are dropped by certain mobs throughout the Mega City.
Items that are not required to Code, but can greatly help:
- Satelite: Commonly known as a "Dish". If you stand near them, they will boost your coding abilities by about 5 points each. It greatly increases your chances of success when coding, especially when coding an object higher than your own level.
- Clothing: be sure to wear any clothing with Coding Buffs on them while Coding. The clothing buffs for Coding in CR2.0 are not as spectacular as the origional Combat system, but they still help. I am a level 30 in-game, but with the Clothing I have I am a level 50 coder. The majority of good Coder buffs are on clothing around levels 24-50. However, you may find some of a lower level, but the buffs will not be NEAR as good.
Guide, Part Two: The Abilities
Abilities are needed to do just about anything in the game. So its only natural that there be abilities for Coding, right? While in game, look at the list of coding abilities needed to code, or simply scroll down! These abilities are listed on the left side of the Coder Tree.
Abilities Required to Code:
- Write Code: Allows the use of the Code Analyzer Tool. Also grants the "Write Code" Style of Combat
- Decompile Items: Allows use of the Item Decompiler.
- Repair Items: Allows use of the Repair Items Tool
- Compile Items: Allows use of the Code Compiler Tool
Abilities not required and/or needed to use the Abilities listed above
- Coder: Self Buff. required to advance throughout the tree
- Programmer: Reduces amount of $info needed to Code or Compile Objects. Required to Advance.
- Cryptography: Ability Description Unknown. Required to advance.
- Code Crafter: Decreases amount of time it costs to Code items also decreases the cost of writing codes. Required to Advance.
- Five Coder Specialties: These 5 abilities buff you in certain categories of coding. Highly recommended abilities to Code with. These include Ability Maker, Upgrade Maker, Apparel Maker, Tool Maker, and Weapon Maker.
Guide, Part Three: Steps to Coding
When Coding follow these easy steps. They are easy to get in the hang of and be SURE to get into the habit of performing the first one!
- Apply any buffs to your RSI. (Satelites, Clothes with buffs, etc.)
- Search your inventory for the Item you wish to Code and later Compile. Do this by activating your Code Analyzer Tool, then selecting the Category, Submenu, and Level of the item you are searching for. (See Picture A-1 for details)

3. Upload the Code you created (currently in your in-game inventory) to the nearest Hardline.
4. Compile the item by using your Code Compiler Tool. Doing so will make the item into a useable object in the Matrix.
5. Use/Equip the Item now in your in-game Inventory!
- To increase your Code Analyzer Inventory, decompile items using your Item Decompiler.
- After a long time of use, an Item may become unstable. Eventually you will not be able to wear the item. You can fix the item by using your Repair Items tool on the object. This will repair the stability, but take away ONE Purity Point
- Abilities do not need to be Compiled by the Code Compiler Tool, Simply upload them after creating them in the Code Analyzer Tool
WARNING: When using the Code Analyzer Tool, Code Compiler, or Item Decompiler there is a chance that you will fail the process. If you fail the process you will lose the item you are working on! Be sure to only code things within your limits as you will lose the $info and Code bits you put into making the item. Again, Satelites and buffed clothes can prevent failure.
Conclusion
Well fellow Redpills, I hoped the guide helped. Ill be adding on to it over time, going into more detail about the Stability and Purity stuff, and possible some other things if I forgot something. Hopefully the guide will help those new to coding and possibly help the veterans. Good Luck Guys!
~Updater
Recursion
PS: If you find any problems or errors with the Guide please contact me ASAP!
edit: Yea! It worked this time! (For those of you who don't know, my origional Guide got totally massacred by the evil HTML error monster...
Message Edited by Gman2200 on 05-18-2006 06:09 PM