Attribute Guide

3 posts · 2007-08-30 01:38:00 to 2007-08-31 04:23:00

#36300313613 08/30/2007 01:38 Re:Attribute Guide
Non-technical descriptions of the CR2 Attributes (Stats) for new players:

BELIEF
"Belief in one's self is necessary to be an accurate martial artist; it aids in resisting physical damage and also helps defend against the viral attacks of others while increasing the viral damage of your own attacks. Belief also increases normal movement speed." 

PERCEPTION
"Perception is indispensable for accurate knife-throwing, aids in resisting damage from hurled blades, increases the damage done by your firearms and helps you defend against gunshots fired by enemies.  Avoiding close combat and moving more quickly when using stealth are aided by a high Perception as well."

REASON
"Reason is one way to resist damage from viral attacks, while allowing you to accurately launch your own.  It increases the damage you deal from knife-throwing and also helps to defend against the thrown blades of others.  Reasonable individuals use their Inner Strength more efficiently than others."

FOCUS
"Those with good Focus will have a steady aim with firearms, be more resistant to damage from gunshots, and will be able to defend well against martial attacks while having increased damage dealt by their own martial arts attacks.  Forcing an unwilling opponent in to close combat is easier with higher Focus, and healers will find their cures more effective as well."

VITALITY
"Health and Inner Strength are the hallmarks of a high vitality, increasing them and reducing recovery time. Vital individuals attack first more often and have less trouble breaking away from close combat; they also have less chance of their abilities being interrupted when taking damage from an attack."

[yes, there has been some confusion with the old nomenclature and the new, but the interface still calls these "Attributes" and it's OK to call them that or "Stats" if you prefer.  "Attribute" is also used to describe the effect of an Ability which can then have an Influence (bonus) applied to it.]
#36300314145 08/30/2007 17:43 Re:Attribute Guide
It was a choice between a necro of this thread or a new thread that would duplicate an existing topic.  I'm just trying to help new players find solid information, that's all.  Fractor, your table is great for an on-line guide.  My attempts are meant to not introduce any game mechanics and just give an overview that would be useful for a first time player.  Thanks for the comments.



#36300314327 08/31/2007 04:23 Re:Attribute Guide
Belief

Blind Duration Bonus (2%)
Blind Duration affects the amount of time your Blind effects last on an opponent.

Buff Area Radius Bonus (2%)
Buff Area Radius affects the area your buff Abilities cover.

Debuff Area Radius Bonus (2%)
Debuff Area Radius affects the area your debuff Abilities cover.

Melee Accuracy Bonus (2%)
Melee Accuracy affects your tactic points when attempting to hit an opponent while using a Melee Style (Both in and out of Interlock).

Melee Resistance Bonus (2%)
Melee Resistance affects the amount of damage you take when hit by an opponent using a Melee Style.

Movement Speed Bonus (2%)
Movement Speed affects your base movement rate.

Pacify Duration Bonus (2%)
Pacify Duration affects the amount of time your Pacify effects last on an opponent.

Viral Damage Bonus (2%)
Viral Damage affects how much damage you cause when hitting using a Viral Ability.

Viral Defense Bonus (2%)
Viral Defense affects how easy it is for an opponent to hit you using a Viral Ability.

Perception

Ballistic Damage Bonus (2%)
Ballistic Damage affects the amount of damage you cause when you successfully hit an opponent with a ranged weapon (Both in and out of Interlock).

Ballistic Defense Bonus (2%)
Ballistic Defense affects how easy it is for an opponent to hit you using a ranged weapon (Both in and out of Interlock).

Concentration Bonus (2%)
Concentration has a chance to prevent casting interruption when you take damage.

Enrage Duration Bonus (2%)
Enrage prevents you from withdrawing from Interlock.

Invis Movement Speed Bonus (2%)
Invisible Movement Speed affects how quickly you move when using an Invisibility Ability.

Sneak Movement Speed Bonus (2%)
Sneak Movement affects how quickly you move when using a Sneak Ability.

Sweep Bonus (2%)
Sweeps determine the rate at which a negative state is removed from your RSI.

Thrown Accuracy Bonus (2%)
Thrown Accuracy affects your tactic points when using a Knife Ability.

Thrown Resistance Bonus (2%)
Thrown Resistance affects the amount of damage you take when successfully hit with a Knife Ability.

Reason

Confuse Duration Bonus (2%)
Confuse Duration affects the amount of time your Confuse effects last on an opponent.

Innerstrength Cost Modifier Bonus (2%)
Inner Strength Cost Modifier affects the potency of Abilities that reduce the Inner Strength cost of using Abilities.

Powerless Duration Bonus (2%)
Powerlessness Duration affects the amount of time your Powerlessness effects last on an opponent.

Thrown Damage Bonus (2%)
Thrown Damage affects how much damage you cause when hitting using a Knife Ability.

Thrown Defense Bonus (2%)
Thrown Defense affects how easy it is for an opponent to hit you using a Knife Ability.

Viral Accuracy Bonus (2%)
Viral Accuracy affects your tactic points when attempting to hit an opponent with a Viral Ability.

Viral Resistance Bonus (2%)
Viral Resistance affects the amount of damage you take when hit by a Viral Ability.

Focus

Ballistic Accuracy Bonus (2%)
Ballistic Accuracy affects your tactic points when attempting to fire a weapon at an opponent.

Ballistic Resistance Bonus (2%)
Ballistic Resistance affects the amount of damage you take when hit by a firearm

Healing Bonus (2%)
Heal affects the potency of healing Abilities.

Melee Damage Bonus (2%)
Melee Damage affects how much damage you cause when hitting using a Melee style (Both in and out of Interlock).

Melee Defense Bonus (2%)
Melee Defense affects how easy it is for an opponent to hit you using a Melee Style.

Root Duration Bonus (2%)
Root Duration affects the amount of time your Root effects last on an opponent.

Stun Duration Bonus (2%)
Stun Duration affects the amount of time your Stun effects last on an opponent.


Vitality

 

Contested Withdraw Bonus (2%)
Contested Withdraw affects your Defense score when attempting to Withdraw from combat.

Determination Bonus (2%)
Determination affects the duration of negative status effects on your character.

Health Regen Rate Bonus (2%)
Health Regeneration Rate affects how quickly you regain Health after taking damage.

Initiative Bonus (2%)
Initiative affects the Accuracy of all Interlock Abilities.

Innerstrength Regen Rate Bonus (2%)
Inner Strength Regeneration Rate affects how quickly you regain Inner Strength after taking damage.

Max Health Bonus (2%)
Maximum Health affects how many total Health points you can have.

Max Innerstrength Bonus (2%)
Maximum Inner Strength affects how many total Inner Strength points you can have.

 
Took from : http://www.mxoresource.com/p/combat_stats/