Attributes : Reloaded

1 posts · 2005-12-06 09:42:00 to 2005-12-06 09:42:00

#12100003998 12/06/2005 09:42 Attributes : Reloaded


Heres the current layout of the attruibute system.


Attribute: Focus


Description: Focus is the character's ability to concentrate and manage their performance. Activites that require excellent recall or precise body control, such as sneaking, benefit from a high focus.


Important for: Ranged Soldiers (guns), and Spies



Ability                           Increase Per Point


Combat Tactics                 0.2 (1/5)


Determination                   0.2 (1/5)


Disguise Duration              0.25 (1/4)


Force Combat                    0.4 (2/5)


Invisibility Duration            0.25 (1/4)


Noise Level Buff Target     0.5 (1/2)


Range Combat Tactics      0.1 (1/10)


Stealth                              0.5 (1/2)


Viral Deflection                 0.5 (1/2)




Attribute: Belief


Description: Belief represents a character's confidence in themselves. Activities that require absolute conviction, such as hyper-jump and combat toughness, benefit from a high Belief.


Important for: Patchers, “Tank” characters



Ability                          Increase Per Point


Damage Resistance          0.2 (1/5)


Dodge                               0.2 (1/5)


Heal Damage                   0.2 (1/5)


Jump                                0.1 (1/10)


Melee Damage Resist      0.2 (1/5)


Ranged Damage Resist    0.2 (1/5)


Sixth Sensing                   0.4 (2/5)


Stealth Damage Resist     0.2 (1/5)


Super Jump                     0.6 (3/5)


Viral Resistance               0.2 (1/5)




Attribute: Vitality


Description: Vitality is a measure of a character's overall physical wellbeing. Health Points, which represent a character's ability to absorb damage, benefit from a high Vitality.


Important for: Combat-oriented characters



Ability                                    Increase Per Point


Health Sitting Regen Rate                    0.5 (1/2)


Health Regen Rate                               0.25 (1/4)


Max Health                                           10 (10)




Attribute: Perception


Description: Perception is the character's ability to notice subtle changes in their surroundings. Activities that require a careful study of an opponent, such as martial arts, benefit from a high Perception.


Important for: Melee Soldiers, and Spies



Ability                      Increase Per Point


Analyze Weakness                0.4 (2/5)


Detect                                   0.5 (1/2)


Lockpicking                           0.4 (2/5)


Melee Combat Tactics         0.1 (1/10)


Melee Physical Damage      0.2 (1/5)


Ranged Physical Damage    0.2 (1/5)


Sneak Attack Detection        0.4 (2/5)


Stealth Damage                  0.2 (1/5)


Stealth Detection                0.5 (1/2)




Attribute: Reason


Description: Reason represents a character's problem solving capability. Activities that require intense logical thought, such as writing code, benefit from a high Reason.


Important for: Hackers, and Coders



Ability                     Increase Per Point


Computer Hacking             0.4 (2/5)


Concentration                    0.5 (1/2)


Evade Interlock                  0.4 (2/5)


Map Downloading             0.4 (2/5)


Max Buff Buffer                 0.5 (1/2)


Security Systems               0.4 (2/5)


Viral Damage                   0.2 (1/5)


Viral Transmission            0.5 (1/2)


Crafting Abilities (all)       0.2 (1/5)


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