Heres the current layout of the attruibute system.
Attribute: Focus
Description: Focus is the character's ability to concentrate and manage their performance. Activites that require excellent recall or precise body control, such as sneaking, benefit from a high focus.
Important for: Ranged Soldiers (guns), and Spies
Ability Increase Per Point
Combat Tactics 0.2 (1/5)
Determination 0.2 (1/5)
Disguise Duration 0.25 (1/4)
Force Combat 0.4 (2/5)
Invisibility Duration 0.25 (1/4)
Noise Level Buff Target 0.5 (1/2)
Range Combat Tactics 0.1 (1/10)
Stealth 0.5 (1/2)
Viral Deflection 0.5 (1/2)
Attribute: Belief
Description: Belief represents a character's confidence in themselves. Activities that require absolute conviction, such as hyper-jump and combat toughness, benefit from a high Belief.
Important for: Patchers, “Tank” characters
Ability Increase Per Point
Damage Resistance 0.2 (1/5)
Dodge 0.2 (1/5)
Heal Damage 0.2 (1/5)
Jump 0.1 (1/10)
Melee Damage Resist 0.2 (1/5)
Ranged Damage Resist 0.2 (1/5)
Sixth Sensing 0.4 (2/5)
Stealth Damage Resist 0.2 (1/5)
Super Jump 0.6 (3/5)
Viral Resistance 0.2 (1/5)
Attribute: Vitality
Description: Vitality is a measure of a character's overall physical wellbeing. Health Points, which represent a character's ability to absorb damage, benefit from a high Vitality.
Important for: Combat-oriented characters
Ability Increase Per Point
Health Sitting Regen Rate 0.5 (1/2)
Health Regen Rate 0.25 (1/4)
Max Health 10 (10)
Attribute: Perception
Description: Perception is the character's ability to notice subtle changes in their surroundings. Activities that require a careful study of an opponent, such as martial arts, benefit from a high Perception.
Important for: Melee Soldiers, and Spies
Ability Increase Per Point
Analyze Weakness 0.4 (2/5)
Detect 0.5 (1/2)
Lockpicking 0.4 (2/5)
Melee Combat Tactics 0.1 (1/10)
Melee Physical Damage 0.2 (1/5)
Ranged Physical Damage 0.2 (1/5)
Sneak Attack Detection 0.4 (2/5)
Stealth Damage 0.2 (1/5)
Stealth Detection 0.5 (1/2)
Attribute: Reason
Description: Reason represents a character's problem solving capability. Activities that require intense logical thought, such as writing code, benefit from a high Reason.
Important for: Hackers, and Coders
Ability Increase Per Point
Computer Hacking 0.4 (2/5)
Concentration 0.5 (1/2)
Evade Interlock 0.4 (2/5)
Map Downloading 0.4 (2/5)
Max Buff Buffer 0.5 (1/2)
Security Systems 0.4 (2/5)
Viral Damage 0.2 (1/5)
Viral Transmission 0.5 (1/2)
Crafting Abilities (all) 0.2 (1/5)
