New coding and a hidden change

70 posts · 2005-09-01 16:25:22 to 2007-07-22 18:36:12

#12000000167 09/15/2005 03:22:51 Re: New coding and a hidden change
NOTE: On Vector when i code Tactic Booster 2.0 or Healthpill 4.0's i get a stack of 20.


I don't think the change is bad. I think it stimulates the economy now by making MA's and other classes be able to make some money selling there red frags and there code bits to those who need them so now coders aren't the only class making money. Sure prices may climb because coders have to buy these items but those same people that request the gear should have something they can sell or trade in exchange.


Just means you don't code for free anymore.


I have been a coder since pre-order and i whole heartedly like the change.


As for farming red frags. If you require an ability or clothing item farm it or buy it. If a customer requires an ability or item that needs a red frag charge them extra or have them provide it. If they don't want to farm for it or pay for it then they don't want the item that bad do they.
#12000000168 09/15/2005 15:48:19 Re: New coding and a hidden change
Hanzyl, regarding buying the red fragments, I'm reluctant to do that *AT ALL*. Some idiot posts said fragment at ridiculously high prices.
#12000000169 09/15/2005 20:33:15 Re: New coding and a hidden change
Dibol
whats the difference between them posting a frag at a rediculous price
or a coder posting an ability at a rediculous price. Some people do it
and if your not willing to pay the price go farm it or look for
cheaper. Chances are that person just wasted money listing something
that no one will buy.
#12000000170 09/15/2005 21:28:58 Re: New coding and a hidden change

Uh, let's see the problem with farming:



1. Loot is freaking randomized as in you could spend as much as five hours and not get the frag at all. I personally was there (and I posted a suggestion in the Tech Support board. At least Joel gave a nod to it.)

#12000000171 09/16/2005 04:08:26 Re: New coding and a hidden change
I have never had a problem farming a red frag. Longest it has ever
taken me is perhaps 20 minutes. Infact i farm alot due to my clothing
library..... seems like you either have really bad luck or perhaps you
don't want to put in the effort.



Sorry if that sounds rude.

#12000000173 09/16/2005 15:04:22 Re: New coding and a hidden change
It is rude Hansyl. I've spent as much as two hours fighting the right M.O.B.s so don't tell me I'm not putting the effort.
#12000000175 09/17/2005 01:15:22 Re: New coding and a hidden change
Then perhaps your unlucky.



The point is i think it's a good change. May be bad for Coders but it's
good for everyone else and in my eyes good for the game as a whole.

#12000000176 09/17/2005 08:48:38 Re: New coding and a hidden change
I don't see any point in having any conversations with you. I'm leaving before a flame war erupts.
#12000000177 09/17/2005 09:30:31 Re: New coding and a hidden change

Ok just kinda noticed this change / Nerf for coders.  Now I still have 20 of the old style of code for clothing and other items.  I was usually pretty casual for the price that I charged for any items.  Now from my thinking this does not have to do with the bits at all, that is a smokescreen.  Basically what this causes is that the scareness of the finished goods.  The apparal that people want instead of being all over the place will be extreamly pricey and very scarse.  Will this hurt the old players, some, but not as much as it will hurt any new player.  They will get frustrated that all the vets have these great clothing and yet the only place that they can see it is on the marketplace for tons of info. 


Walrus, if you had taken any other ability and left on 1/5 of its effectiveness then you would of had people screaming bloody murder.  As someone said the stun would be at 4 secs, not even enough time to cast the next attack.  Totally worthless.  That is what you have made the code maker abilities into pretty much worthless.  I would of hoped from more from the Dev team than something like this.



------------------------------------------


Hanzel wrote


The point is i think it's a good change. May be bad for Coders but it's good for everyone else and in my eyes good for the game as a whole.


----------------------------------------


Ok lets see on this, how would you like it if your stun only lasted for 4 seconds?  Oh and your hacker attacks only hit about 1 in 5 times instead of most times, but they still caused you to lose IS.  Would you be having fun with that?  I don't think so.  Now you are getting how some of the coders feel.

Message Edited by DelstarDotstar on 09-17-2005 01:40 PM

#12000000179 09/18/2005 03:19:57 Re: New coding and a hidden change
Delstar,



I think your missing something here. First Stun has nothing to do with
it. Second i am a coder, I have 370 enhanced apparel items that i can
code that i have taken the time to input into a excel sheet that lists
the price, difficulty, min level and buff's. And thats just my clothing
that i have as i code everything.



Having said that i still think it's good for the game. You can voice
your concern about it and state your opinion that you don't like it.
I'm just stating as a coder that has coded since preorder that i do not
mind the changes and think they are good for the game.



As for your comment on new players having to buy items from the
marketplace at an inflated item. I say huh??? If your in my faction i
used to code stuff for free. Now if you bring me the red frag if i
already don't have a recipee made and pay me the base cost then i'll
hook you up. If your not in the faction expect to pay alittle more.
Whats the harm in that i say? Nothing in my eyes.

#12000000182 09/19/2005 03:45:23 Re: New coding and a hidden change
Hanzyl, not missing anything.  The Stun was an example on what would happen if

another part of the game were changed as drastically as the coder changes.  Also

I listed Stun purposefully because you are a Hacker/Coder as you signature says.


I also have my enhanced items in a spreadsheet with over 300, but in addition I

took the time to put in all my normal items and Shielded and buffed items because

I know that I and many others want to be able to "Look Good" and buffs be damned SMILEY.

I also have all my enhanced weapons, consumables, tools etc in the spreadsheet.

These are also in the order that they appear in the Code Analyzer tool.


I was in beta before there was anything about having to decompile items and everyone

had the recipes already there.  Now that was too easy and the change for getting the
recipes was a good one.  The problem with this change is that it is way too much.

Half the amount I could believe in, but to limit it to 1/5 or less in the majority of cases

is a major Nerf to the coders.


I also make items for those in my faction for free with just red frags needing to be gathered.
I  also participate in the weekly Children of the Code parties on Method and now

Recursion where we would code anything under level 20 for $i 5000 or less to benefit

any new players.  The new coding limits will cause the prices to go way up and while this

could benefit the coders, it will definitely hit anyone else a bit hard.  Now why did I use the

words "Could benefit" ?  I think many of the people may just create their own coders so they
don't have to worry about the higher prices and that will take away business from the

previous coders. 


Sorry Hanzyl, but I was not missing any point, I do think the YOU'RE missing my point.

*Sorry I could not resist a slight comment on you using "your" wrong SMILEY


Have Fun DelstarDotstar
#12000000193 09/22/2005 04:04:44 Re: New coding and a hidden change

No problem with the your and poking fun at me.. I know it's hard to resist. And perhaps i am missing your point. It's all just opinions anyways and i can agree to disagree.


Your excell sheet sounds promising. I too have the weapons, consumables and the like in my sheet. I didn't place normal clothes, shielded and armored though as it would take to long. (Hopefully they will add a comand to export your code library) Anyways if your interested in expanding your library let me know in a pm. Seeing how we both have files perhaps we can swap and place orders with each other some night.

#12000000210 09/23/2005 12:05:49 Re: New coding and a hidden change

I have no problem getting you a copy of the spreadsheet (although I am updating
it constantly)  I am trying to get a good list right now with all the info filled out
except cost to make.  I am adding that now.  The best way to exchange it
using the Matrix AIM acconts has been disabled, but maybe we can figure out
a different way.  The normal and "Shielded and Armored" items did take a
LONG time.  I had tried to figure out the file that was used for the Code
Analyzer but it seems to be both a server side and a temp file also.  I was
never able to find it.


My biggest point was that the change was way too drastic.  If they
had done it so that instead of 15 items there were 10 items only then
maybe that would of been ok, but they went way too far on this and
made it a big Nerf.


#12000000211 09/23/2005 12:42:40 Re: New coding and a hidden change

Well I ran out of time to edit my message, but i just went out to AIM
and got my char name.  So you can hit me up on AIM at DelstarDotstar


#12000000230 10/20/2005 10:21:35 Re: New coding and a hidden change
I would be happy if you could input a set number of how many items you want to code at one time.  I can stand sitting there hitting the compile button for each individual item that I want to code.  It is so freakin monotonous!  :smileymad:
#12000000232 10/22/2005 03:01:19 Re: New coding and a hidden change
Go to your loading area. Other can making abilities if you wish to make anything that has a recipee you can compile them instantly with a click of a button. no wait times.
#12000000236 10/31/2005 11:10:01 Re: New coding and a hidden change
i think this change is bad. Makes coder a bit unusefull. I spend a lot
of time to get a red frag, then i have to create decompiling bits, and
only gets 3 boosts. If i make some missions i find more than 3 boost
and gain info. So this change makes programer tree so low.

#36300208906 04/08/2007 15:49:44 Re:New coding and a hidden change
Bumping as this is still problematic.
#36300248472 05/30/2007 04:52:31 Re:New coding and a hidden change

OK, can we start over then? there was so many "problems" and "unfairs" in this thread i dont even know where to start.

And being an acomplished crafter myself, I may be able to help. SMILEY

#36300289099 07/22/2007 18:36:12 Re:New coding and a hidden change

I craft all the time and all kinds of stuff....abs, tools (now), apperal, etc...I have been crafting since like lvl 3 or what ever lol (lvl 50 now). I never even relized that you could get more bits back then what you used. I pretty much stopped decoming items for bits back at lvl 30 because with farming for other stuff I get plenty of bits more or less by accedent. 

However, if your in a pinch you can always go to a low level vendor and buy some guns or cloths or what ever and decom those...they are cheap and with just a little experamenting you can find what items will give you the bits you need (I almost never need to do this but I remember reading it in the newbie guides back when I was lvl3). This is essentialy the same as what you have been doing except with less coding. From what I understand...your process of coding/compiling/decoming as a net gain of bits but also a net loss of info (untill you sell what you code of course)...The process I presented above has the same net gains and losses...more bits, less info (again untill you sell); but I immagin it will be much faster for gaining bits.

In addition; one thing Iv noticed with this new content/hotfix is that alot of the node spawned npcs and the data clusters drop massive amounts of bits...so much that I wish I could macro the recycle function. =)