where to start? This post outlines the general steps a user should take
if they are interested in the art of creating items in-game.
Several
variables affect your ability to do create items, including Level,
Attributes, and equipped items that give bonuses to Attributes and
Abilities. Also, items have their own level, which is indicated by a
color (from gray to purple), and also a difficulty number.
Also,
note that if your interested in taking creating items to the ultimate
level, you should be prepared to spend over 8 million info.
- Items that are dropped by exile bosses: These items can be sold or traded, but cannot be decompiled.
- Items dropped by construct bosses: These items can’t be sold, but sometimes they can be traded. They cannot be decompiled.
- Items
dropped by collectors: These items can’t be sold, traded or decompiled.
If your no longer using such an item, you either recycle it, or have it
take up space in your inventory. (Boo! Hiss!). - Items
that can be bought, sold, traded, or decompiled: These are the rest of
the items found in-game, through random drops. There are thousands of
these items.
Coding Items
Item Decompliler Tool –
Buy this at most Item Vendors. Put tool into an empty hot slot. With
the Decompile ability, this item allows you to decompile items.
Succesfully decompling an item the first time allows you to learn its
recipe (which means you can copy and create it later), and any times
after that will generate random bits.
Repair Items Tool
– Buy this at most Item Vendors. Put tool into an empy hot slot. With
the Repair Item ability, this item allows allows you to repair clothing
and guns.
Code Anylazer Tool - Buy this at
most Item Vendors. Put tool into an empy hot slot. With the Coder
Ablity, this item allows you to create items that you have learned
recipes for. These items can be Abilities, which will show up in your
inventory, or other items such as clothes, in stacks of 15. These such
items need to be Compiled before they are available.
Code Compiler Tool –
Buy this at most Item Vendors. Put tool into an empy hot slot. With the
Code Compiler ability, this item allows you to Comple Items while
jacked into the Matrix. You an also use this ablity within the loading
area. Compiling is the last step in creating new items. As items are
created, they will show up in your inventory.
Coding Ablities
The
ablilities listed below are those that you will either need to buy from
a Coder vendor, or get from another coder. If your interested in going
all the way down the tree, you must get all below abilites.
- Coder – Available at Level 2
- Decompile Items – Available at Level 2
- Cryptography – Available at Level 4
- Repair Items – Available at Level 4
- Programmer – Available at Level 5
- Compile Items – Available at Level 15
- Code Crafter – Available at Level 15
- Ability Maker – Available at Level 15
- Consumable Maker – Available at Level 15
- Weapons Maker – Available at Level 15
- Tool Maker – Available at Level 15
- Apparel Maker – Available at Level 15
Creating Items
In order to begin building your own library of items, you have to:
- Have the item you wish to be able to create later
- Have a high enough decompile skill to “decompile” the item
- Have a Write Code skill high enough to “write code’ for said item
- Have a high enough “Compile” skill to compile the code, and create the item
When
you decompile an item, you have learned its “recipe”. If you’re
successful in decompiling an item, that item will now appear in your
learned recipe list. This list can be accessed by having the Write Code
skill, and the Code Analyzer Tool.
Once
you have learned the recipe of an item, you are now free to (depending
on your level) to create copies of it. With the exception of Abilities,
creating copies of all other items will actually require an extra step.
In order to create an item you need to follow these steps:
- Make sure it’s in your recipe list (you have already successfully decompiled it)
- Using the coding tool, write the code for the item (your skill at coding will determine how successful you are at writing code)
- Using the compile tool (or the Loading Area) to actually create the item.
The
result of this bizarre set of steps is a stack of 15 copies of said
item. Abilities, when created up to the coding tool step, are only
created in stacks of well…ONE. (boo, hiss)
Message Edited by Miasami on 08-16-2005 10:16 PM


). Is there any way to better this?

