Examples:
Concealment - An excellent ability, although you can't move (that is realistic). Allows you to disappear into the ether to use your Sniper attacks, Concealed Shot and Sniper Shot. Both abilities require the concealed state. However, once you complete an attack, success or fail, you drop concealment, and the WHOLE WORLD can see you. This is not realistic, and I have a suggestion that might help with this.
Make the concealment drop a chance, i.e. 45% chance to drop. Or even better, have the Sniper have to check against a perception roll of every hostile within 15m of his position upon completion of a successfull attack. He fails the roll, he drops Concealment, he beats the roll, he stays concealed. He misses the shot, he drops Conceal automatically. Also, you can Hyperjump while concealed.....a bad idea. Fix that.
Escape and Evasion - Another good ability on the same grounds as sneak, but with a bit lower detection roll, and a (supposedly) faster movement speed. Good for getting to your hide, but one problem, you can't Hyperjump, or even regular jump as you are in a sneak position, which makes it impossible to get to your hide undetected UNLESS you Conceal and then Hyperjump, which is just stupid. I say fix Escape and Evasion to something like Sneak....call it....I dunno....Track and Target.....allow a hyperjump, remove the speed boost to another ability I'm gonna suggest in a moment.
Sniper Shot - A good ability, with good base damage. Two pet peeves though. One: The ability doesn't do nearly as much damage as it should, I mean come on folks....you are shooting people in the head with a high powered rifle, I know this is The Matrix but....come on. Make the ability do a base damage of AT LEAST 1000pts, and add a 50% chance to stun, cause lemme put it this way, you get hit in the head with a 5.56mm round.....stunned is just one of the wonderful things you will be.
Concealed Shot - Again, another good ability with a low base damage, and a low chance to stun. Fix those two things, and add a buff to the chance to remain concealed, and you will have a hit.
Sniper - A tertiary that give a boost to Rifle Tactics, good.....very good. How about adding another tactic....Sniper Tactics. Since it requires a special rifle to use Sniper Shot and Concealed shot, why not add a new tactic for this special weapon? Add Sniper Tactics that boost your sniper rifle chance to hit when equipped with a sniper rifle.
Line Up The Shot - Excellent ability that buffs RCT 30pts for 6 seconds. However, since it takes longer than that to get a shot off.....methinks the timer could last a smidge longer, say 10 seconds? Just a thought.
New Sniper Ability Suggestions:
Below are some new Sniper abilities I think would really help round out the tree.
Enhanced Concealment
Requires: Concealment at level 40
Enhances: Concealment +20pts at level 50 (Levelable ability)
This ability will help you stay concealed, and help mask your presence even when many enemies are close....
Steady Breathing
Requires: Concealment at level 30
Enhances: Ranged Damage +200pts for 30 seconds
Debuffs: Health Regeneration -45% for 120 seconds
Use this ability to create a bio-feedback loop that will slow your heart rate, blood pressure, and breathing, making your shots truer. However, your slower heart rate will impede your ability to heal effectively.
Break Cover
Requires: Concealment at level 15
Enhances: Movement Speed 45% for 15 Seconds, Super Jump +15 Pts for 15 Seconds
Debuffs: Concealment -50pts for 30 Seconds
When discovered, you may be forced to break cover and run. This ability will grant you a boost in speed and jump height to help you escape your would be dispatchers.
Those are my suggestions, I hope you like them.


