faction housing

12 posts · 2005-11-03 09:06:44 to 2006-04-04 18:09:01

#11700000098 11/03/2005 09:06:44 faction housing
not sure this is the proper place for this post, so mod feel free to move me (as if you wouldn't anyway lol)



so yeah, the popular flame war over faction/player housing.  i was one who said heck no, don't bother, but i was thinking about it and may have come up with an easier way for them to upgrade it (as everyone will want fancier and fancier stuff)


base it on the amount of money in the faction bank.  have several tiers of money that will determine what housing is loaded for the construct.  if the faction bank has no cash, they get to live in a dumpster, if they have a lot of money they have a bigger space with a nicer looking environment, seating etc.


it would be cool if non faction members could also be invited in for parties etc (no org bias plz) and to show off for others.


eh, just an idea.  flame away! lol
#11700000099 11/03/2005 10:47:53 Re: faction housing
Could improve the game ten fold. Faction raids etc. CoV has it, Swg has it im sure many others have it.
#11700000100 11/03/2005 13:00:20 Re: faction housing
That would be cool, they should do it. My faction already has a "hide out", well at least we call it that and we hang out there.

#11700000102 11/04/2005 10:28:09 Re: faction housing (no flames here)

Hey Bethlahem

No flames here just a well done on a good idea.


Perhaps the faction leader or captins would have to buy the locations as time went on, starting in one area and slowly building up properties in megacity. Provided we don't run out of space that is.


The biggest issue I can see (from a constructive point of view) is that everyone would want to be in mara or achan, or appolyn's locatity for the recruiting potential whilst the more hard core players might go further afield. Not sure on the fix for that without making some areas of all 3 districts lower levels and beafing up richland with a few higher levels a bit more.


Hell perhaps make them like hardlines, allowing your faction (or crew even) to move forces between hideouts. None of this sound technically too difficult (abusing HL concept and hideouts) not thinking the obvious such as styles of buildings, rent costs etc...


Just some random thoughts on the idea, hope it was useful

Message Edited by PacketBurner on 11-04-2005 06:29 PM

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#11700000109 11/06/2005 12:00:07 Re: faction housing (no flames here)
i think that would be a good idea...but  eventually if everyone
buys a faction "base" or "hideout" there would be no more room
left..then what?

#11700000110 11/06/2005 17:04:23 Re: faction housing (no flames here)
Well The faction Houseing should be put in special constructs. Then it would be harder to find like you walk through a certain door in a building and you get to the construct.
#11700000111 11/06/2005 18:11:49 Re: faction housing (no flames here)





ichikon wrote:

Well The faction Houseing should be put in special constructs. Then it would be harder to find like you walk through a certain door in a building and you get to the construct.





agreed.  they wouldn't physically be one of the buildings in the megacity, just use a door or better yet a cell phone as a portal to the hideout.  Think training construct from the movies.  Call up your operator and say punch up the hideout.  guess they could do this from the hardlines.
#11700000113 11/07/2005 05:03:03 Re: faction housing (no flames here)
Well if they are going to be infiltratable it cant be that but if there not each faction member has a special Item and it allows them into the faction construct/training grounds/special Building thing.  Hopefully a Dev will say hey thats a good Idea

Message Edited by ichikon on 11-07-2005 08:05 AM

#11700000114 11/07/2005 15:36:53 Re: faction housing (no flames here)
well i don't expect this to be something they come out with any time soon.  i still definitely support ironing out all present issues before beginning new content.  if they pile new crap on top of old crap it just leads to more crap to fix lol. 


but yeah, i think the ability for the faction to invite non-members into the housing would be key.
#11700000136 11/20/2005 14:16:46 Re: faction housing (no flames here)


If I may point out...



Since SOE now has control of the game..why not use the instancing concept they developed for EQ2 player housing? 



The housing is INSTANCED.  Areas are labelled or idenfied as
player housing locations..and several people may approach a set door,
click on the door, and a menu pops up.  This menu allows you to A)
Access your own home, or B) Visit someone else.  Access
restrictions are set as None, Visitor, and Trustee.



Trustee means anyone with this privilege set from the options panel for
your own home, can come in, move furniture, pick up anything not set as
nodrop, and generally do whatever they see fit to do.  Visitor
allows entrance, but no ability to change anything..you're just there
to see the place.  And lastly, None is ...well..no access,
nada.  This is good for keeping problem children out in the cold.



Now for the personal options menu for your own home..in EQ2 you can pay
rent, add for escrow related payments, set privileges for access, and
access your home's personal vaults.  Anything you place in your
home is apparently appended to your player file, as the situation
arises where if you hop a character from one server to another, your
apartment moves with you, and all your items therein, in the same
location in the gameworld , and the items in their respective places in
your home.



It is a rather commendable system, and allows for any number of people
to use a set selection of areas to access their homes...IronToes East
in North Freeport..a Inn mind you...houses probably over a thousand
individuals who live in two room apartment areas.    The
benefit is that this does not kludge up the game world environment with
homes everywhere. 



On a final note, someone once tried to see how many people they could
cram in their home as a 'stress test'..If I recall correctly they had
over 150 people in their home before it crashed out and forced people
to relog into the game.



That's a lot of people folks.



Anyway..since SOE's got control of the game, why not use  the
conceptual system there for a system here, tailored to the
look-and-feel aspects of The Matrix ?






Message Edited by Culann on 11-20-2005 02:17 PM

#11700000205 12/15/2005 22:53:02 Re: faction housing (no flames here)
Brill Idea but maybe if they did it they should put them at least 100m from a hardline like the boxes and where your allowed to put your hideout depends on how big your faction is so from 2-10 richland, 11-20 barrens, 21-30 International 31+ downtown and you can spawn inside your hideout like a hardline


plus you should have like a lvl 100 guard that comes when you choose yer hideout like the ones in the archives. 
#11700000382 04/04/2006 18:09:01 Re: faction housing
This is a great idea. SWG did have this, Lineage II had this as well (well close, huge clan halls). The immersion of this game is good already, having somewhere that only our faction could hang out would make it even better.