If I may point out...
Since SOE now has control of the game..why not use the instancing concept they developed for EQ2 player housing?
The housing is INSTANCED. Areas are labelled or idenfied as
player housing locations..and several people may approach a set door,
click on the door, and a menu pops up. This menu allows you to A)
Access your own home, or B) Visit someone else. Access
restrictions are set as None, Visitor, and Trustee.
Trustee means anyone with this privilege set from the options panel for
your own home, can come in, move furniture, pick up anything not set as
nodrop, and generally do whatever they see fit to do. Visitor
allows entrance, but no ability to change anything..you're just there
to see the place. And lastly, None is ...well..no access,
nada. This is good for keeping problem children out in the cold.
Now for the personal options menu for your own home..in EQ2 you can pay
rent, add for escrow related payments, set privileges for access, and
access your home's personal vaults. Anything you place in your
home is apparently appended to your player file, as the situation
arises where if you hop a character from one server to another, your
apartment moves with you, and all your items therein, in the same
location in the gameworld , and the items in their respective places in
your home.
It is a rather commendable system, and allows for any number of people
to use a set selection of areas to access their homes...IronToes East
in North Freeport..a Inn mind you...houses probably over a thousand
individuals who live in two room apartment areas. The
benefit is that this does not kludge up the game world environment with
homes everywhere.
On a final note, someone once tried to see how many people they could
cram in their home as a 'stress test'..If I recall correctly they had
over 150 people in their home before it crashed out and forced people
to relog into the game.
That's a lot of people folks.
Anyway..since SOE's got control of the game, why not use the
conceptual system there for a system here, tailored to the
look-and-feel aspects of The Matrix ?
Message Edited by Culann on 11-20-2005 02:17 PM