Two attributes builds for pure MAs perception based
12 posts · 2005-11-17 18:04:50 to 2005-12-22 16:11:44
i just dicovered an old chart with multipliers for attributes....but now i need some sleep.
I will work it out tomorrow.
However, right now the attributes matter next to nothing. With the Combat Upgrade coming up soon, that'll change. The only two attributes that matter for anything are Focus and Perception. Since we're due for another RSI hack(item that the devs gave everyone to re-do their attributes a while back; we're getting another with the CU), I'd dump all my attribute points into one of those if I was you. Then fix it when the CU comes in January.
Message Edited by Musutangu on 11-17-2005 10:18 PM
I hope they will give us some more points lol!
oh so you get the +17 from clothes......is not a level given buff.
In any case here the calculations!
One important observation: im wondering what happens if you have decilmas >= of 0,5 in your stat modifiers.............
Lets say you have +12,5 in Something.....you get a +13 or the decimal will be cut? (so you get +2??)
Because, if the decimal is not cut but the number is aproximated to the next one...i think build one takes an edge on built 2....thanks to decimals.
Bonuses lists based on official Multipliers (ability increase per point spent)
1-"Perceptive Fighter"
Focus-
+5 Determination,
+6,25 Disguise Duration,
+10 Force Combat,
+6,25 Invisibility Duration,
+2,5 RCT,
+12,5 Viral Deflection,
+12,5 Stealth
Belief-
+6 Damage Resistance.
+6 Dodge,
+6 Heal Damage,
+3 jump,
+6 Melee Damage Resist,
+6 Ranged Damage Resist,
+12 Sixth Sensing,
+18 Super Jump,
+6 Viral Deflection
Vitality-
+13,5 Health Sitting Regen, +6,75 Helath Regen Rate, +270 Max health
Perception-
+28 Analyze Weakness,
+35 Detect,
+28 Lockpicking,
+7 MCT,
+14 Melee Phys Damage,
+14 Ranged Phys Damage,
+28 Sneak Attack Detection,
+35 Stealth Detection
2-"Balanced Warrior"
Focus-
+6 Determination,
+7,5 Disguise Duration,
+12 Force Combat,
+7,5 Invisibility Duration,
+3 RCT,
+15 Viral Deflection,
+15 Stealth
Belief-
+6 Damage Resistance.
+6 Dodge,
+6 Heal Damage,
+3 jump,
+6 Melee Damage Resist,
+6 Ranged Damage Resist,
+12 Sixth Sensing,
+18 Super Jump,
+6 Viral Deflection
Vitality-
+15 Health Sitting Regen,
+7,5 Health Regen Rate,
+300 Max health
Perception-
+24 Analyze Weakness,
+30 Detect,
+24 Lockpicking,
+6 MCT,
+12 Melee Phys Damage,
+12 Ranged Phys Damage,
+24 Sneak Attack Detection,
+30 Stealth Detection
Preception and Focus, though nice you can still get by without :smileytongue:
What you lack by having low Preception and Focus can be made up through
other means quite easily, but Belief is a different matter. I was once
primarily all Preception, and it's overrated, now I'm primarily all
Belief, much better :smileytongue: All the other
attributes, pretty much mean squat, but when you can absorb at least
well over half of any dmg dealt to you, oh yes... you notice a
difference in preformance :smileywink:
actually i was thingin of getting a
50 belief
25 Perception
10 Vitality build
"The tough pillar"
the bonuses to coding given by reason are awesome. i could code all
abilities at level 42 because of reason. reason also buffs other cool
attributes such as vt.

Sorry Cher, but your stats are a little off. You only get 49pts to distribute. I'll use focus instead of perception for my example(cuz i can't remember the names of all the clothing that buffs perception, lol).
So if you had 11 focus at level1 you could only get it to 60pts and then you'd have no pts for anything else.
Of course, if you wore a ravensfeather (+10 focus) and a sak bandana (+9 focus) you'd get an extra 17 pts in focus (17 instead of 19 cuz it maxes at 17) along with 9 for perception...even then you'd only be at:
Belief 8
Perception 17
Reason 5
Focus 77
Vitality 8
and the max rct or mct is 6 from attributes not 7. You can hit the maxes in many different ways, but you'd be sacrificing good buffs from your clothes. So like the others said...just stick to distributing your attribute pts in perception and/or focus.
eyepopper wrote:
all this talk of reason being useless is, well, useless.
the bonuses to coding given by reason are awesome. i could code all abilities at level 42 because of reason. reason also buffs other cool attributes such as vt.
heh, at level 32 i was not blessed with killer clothing. im still not.:smileywink:
Resurrected. wrote:
eyepopper wrote:
all this talk of reason being useless is, well, useless.
the
bonuses to coding given by reason are awesome. i could code all
abilities at level 42 because of reason. reason also buffs other cool
attributes such as vt.
I could code any ability at level 32, i believe...with buffed clothing...so it is useless.
really, belief is where you should spend your points anyway.
as far as attributes adding to ct, remember that the combat system is
roll-based. that means that a fighter with +6 mct from perception only
has a slight advantage over someone who has +2 (like me, and im batting
about .500 in duels). heck, we all wear the same clothes.

I'd end the mains stats you want to cap in 3s
more than 10s in perc or focus is useless and could be plowed in belief or another stat