I just reached level 10 operative/MA/Kung Fu, and I need some advice
concerning loaded abilities. I usually can handle pvp's with 1 or two
levels higher, but there are times when even 10 or 9 level players kill
me pretty much easily. My storage is full so I guess there's something
Minus the standart abilities (operative, hypersprint/jump etc) I
currently have the following loaded, all of them are upgraded to my
level:
Useable abilities/moves: Cheap Shot, Evade Combat, Body Shot, Overhead Smash, Intensify Damage, Guard Breaker
Unuseable abilities: Detect Vulnerability, Combat Toughness, Firearms skill, MA prowess, MA expertise, Multifighting
I'm not interested in owning on both ranged and meele combat, I know MA
is useful only in meele, I just would like to be able to "stand" in
ranged combat until I manage to interlock my opponents.
In that case, what you think I should remove or add?
For example, are Consistent Technique/Empty mind/Ignore Pain worth over any abilities I have loaded?
Thnx in advance ppl
