Affecting the Storyline? Truth or Fabrication?
4 posts · 2006-06-05 10:52:00 to 2006-06-08 12:50:00
QforQ wrote:
If this game were making a decent amount of money you'd think we'd have a bigger dev team than we do. We'd even get box instores for the game, wouldn't ya think?
I have to disagree with you on this point QforQ. Corporate drones tend to obsessively focus on the bottom line. And having worked in these environments, I've seen a profitable product ruined by an attempt to raise margins by what amounted to a couple percent of gross. Even if this game were making good profits SOE may not make any additional investment in an attempt to maximize profit.
"The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
QforQ wrote:
2Fist wrote:
QforQ wrote:
If this game were making a decent amount of money you'd think we'd have a bigger dev team than we do. We'd even get box instores for the game, wouldn't ya think?
I have to disagree with you on this point QforQ. Corporate drones tend to obsessively focus on the bottom line. And having worked in these environments, I've seen a profitable product ruined by an attempt to raise margins by what amounted to a couple percent of gross. Even if this game were making good profits SOE may not make any additional investment in an attempt to maximize profit.
Good point, and it's unfortuanate if that's the truth for this game. I have hope that we can prove that MxO is well worth the expense and I think MxO might have suprised SOE with the success of the free trial.
Anyways, /backontopic. I dont wanna turn this thread into an SOE discussion persay
lol, And you make an excellent point that I should be posting on topic. I'll claim jet lag as a defense. :smileywink:
The initial marketing for this game, which led players to believe that they could have an impact on the storyline, was a large factor in my decision to purchase the game. Did I expect to be the "One". No, of course not. Neither did I expect players decisions to radically effect the storyline. The number of permutations after only a couple of story branches across multiple severs would become unmanageable. What I did expect was something like what was described for the cinematic that was to feature a player. A scripted series of events that would have a single outcome for a player and/or players that were either clever enough or good enough fighters to overcome an obstacle. The reward for completing this task would be as simple as a mention in the Sentinel, their names mentioned in a critical mission, or recognition from a LET character.
If I stop at this point someone will reply that what I'm describing is only an illusion of affecting the storyline. And they would be correct, it would only be an illusion. But with only a little suspension of disbelief you could feel like you were part of the story.
Am I disappointed with the way things worked out? Yes, but obviously not enough to stop playing the game. The main reasons I continue to play are the friends I've made in what has been a surprising mature community, devs that jackin (probably on their own time) to play LET characters and try to maintain the spirit of the game, and I want to see if Chadwick kills off the rest of Zion.
Just kidding about the last one. (Watch your back Ghost :smileywink: )
Message Edited by 2Fist on 06.08.2006 04:52 PM

