loose lips sink hovercrafts?

2 posts · 2005-11-30 14:22:00 to 2005-11-30 19:30:00

#11500002099 11/30/2005 14:22 loose lips sink hovercrafts?
does anyone else feel leery
about sharing possibly sensitive org information with non-org ppl? or
at least feel a pressure to be selective about wot exactly u share? on
the one hand, ya, we're all just consumers of this computer game, and
why not share with each other information that might round out the
experience. on the other hand, we (okay, some of us) do roleplay and
wonder whether it would be in keeping with our character to tell a
member of a different org something and even more neurotically,
possibly, would it be in keeping with their character to know it? and
aren't i so considerate that i'm worried about yr rp experience? Lol.
of course, perhaps it's possible to self-dissemble and roleplay like u
don't have access to key information and act with willing ignorance. is
that wot ppl do? i'm new to this so pardon me if that's the case. :robottongue:
and then of course there are the ppl (like me) who have characters with
multiple orgs so isn't it then just wholly impossible to keep from
spoiling secrets for oneself?




and of course there are going to be ppl who have no compunctions
against wholesale information sharing so isn't the milk already spoiled?



events or rather non-events (mini events? eventettes?) like the cryptos
boxes seem to point to a developer assumption that one way or another
ppl will share information (unless it was possible to solve for all the
box locations using only one org's crits...) but are there lines we
should draw? for example, conjecture over cryptos' origins or true
purpose (with much harrumphing and exaggerated tie arranging)? maybe we
know something that u don't. would u like to know? should u know? how
do u separate the player's knowledge from the character's knowledge? or
do u?

#11500002109 11/30/2005 19:30 Re: loose lips sink hovercrafts?
I've been doing RP here since day one, but I find the idea of "Loose
Lips" to be more of a hinderance than anything else.  Keeping
people in the dark about your critical missions has never given anyone
an actual gameplay advantage to date, and it just makes it harder for
everyone to keep up with MxO's already fragmented storyline. 
People who get really serious about this sort of thing often don't even
share things after the fact which is more then agrevating when you are
trying to put together a history or archive live events.  I've
been toying with the idea of just doing a Critical Missons report each
month, but I'm not organized enough at the moment, though I suspect I
will eventually.



~ CheshireCat