Bumpmapping Test.

1 posts · 2006-07-01 04:26:00 to 2006-07-01 04:26:00

#11400032648 07/01/2006 04:26 Bumpmapping Test.
It's been quite a while since I've posted something on RSI hasn't it.  Anyway, I've been messing around with nvidia's plug-in set for Photoshop.  The Normal Map Filter is a plug-in designed by nvidia to bumpmap textures in Photoshop.  I tried messing around with it in order to give the textures in MxO a little more depth, and create the illusion of bumpmapping (something I think the game could definately use!).  This is the end result of several hours of tweaking to get the color scheme correct.  The reason for that is that the plug-in isn't designed for a full in game screenshot and just little bits of texture here and there.  It's also supposed to be used in the Alpha Channel (for Parallax Mapping), and not so much in the RGB Channel.  Anyway I've gone on long enough.

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