Where did all these abilities come from?

2 posts · 2005-09-23 11:08:00 to 2005-09-26 22:11:00

#11200000747 09/23/2005 11:08 Re: Where did all these abilities come from?


   "As we saw in the movies, operators in the hovercraft can download programs directly into the Matrix. After the Smith incident (in The Matrix Revolutions), Zion developed more direct transmitters that allow operatives to access the hovercraft remotely. This led to experiments in more directed attacks on the simulation itself--viruses that target the stability and coherence of the Residual Self-Image (RSI), the manifestation of self and other within the system.

In other words, hackers do have the ability to attack their opponents at a distance by targeting them with a virus."


   That's from Gamespot's Q&A with William Westwater.  You can read that and more here ...


   http://www.gamespot.com/pc/rpg/matrixonlinetentativetitle/preview_6105301.html

#11200000783 09/26/2005 22:11 Re: Where did all these abilities come from?





WarIock wrote:














Foxxdie wrote:









It's basically a shiny bs coating so the devs could translate old MMORPG standards in the form of more "computer-like" abilities. I wouldn't take this as Canon.











































Yeah, cause there's a huge market for MMORPGs where the only options you have are using MAs and shooting.. maybe now and then auto-hacking a PC (no, they wouldn't get you to actually hack one as you'd do in RL). Or yeah, they could have the driving into the game, as it'd probably be easy to have a gameplay that doesn't turn it into a GTA and doesn't seem too limited. And yeah, WE WANT MELEE! It can't be that hard to do that.



[/major.sarcasm]











Now, sorry if I was a bit harsh, but the fact is, regardless of how much some of us would love a game, MMORPG or not, that allowed us to create a character of our own and "live" it the way we'd see a character live inside the environment we see in the movies, doing such a thing would be difficult by itself. Then, marketing said concept in order to pull as much people as they wanted would be even harder. So they did what was more logic - transpose the world of the Matrix into a MMORPG, as the Matrix itself is a MMO environment. Then, they had to make a few compromises to be able to adapt the concepts from the movies to concepts that would appeal to the MMORPGers. Because, regardless of how much anyone wants to make a work of art, in the RW, to get a game in the market, it has to be a selling concept.

And yeah, as I implied above, some concepts are a bit harder to implement than you'd think.. at least if you want to do it right.

Message Edited by WarIock on 09-25-2005 01:49 PM

Message Edited by WarIock on 09-25-2005 01:50 PM






   they come when a mommy coder and a daddy coder 'get it on' in th back of a truck and


WOOF WOOF


  Here comes the hacking glory days


Ninja!