Top 10 reasons to NOT have the EPN tags

2 posts ยท 2006-06-24 13:50:00 to 2006-06-24 16:15:00

#11100047199 06/24/2006 13:50 Top 10 reasons to NOT have the EPN tags
1. It's not a real organization.
2. You are effectively alienating yourself from the majority of the game. You aren't "supposed" to be doing Zion missions but that's all you can do anyway, and you still flag as Zion.
3. The storyline is not suited to these splinter organizations so you are wasting your time.
4. The "Philosophy" of EPN is not well-defined and flucuates.
5. Due in part to #4, the direction of the EPN organization is too heavily dictated by the Liaison Officer and players.
6. The flippin' Kid is the leader... and he was the worst part about Revolutions.
7. Since the group has not been clearly defined people assume things about you by having the EPN tag. In fact, during past critical missions EPN was said to have used codebombs, but then The Kid and the liaisons have said that was the work of rogue elements and not what EPN believes in...
8. Hanging out in Churches is lame.
9. Some machinists are ok. =P
10. The liaison officer is horrible.

I'm going back to what The Revenant was all about - freedom for humanity is still the biggest goal, but the way to get there is more peaceful and underground.
While it may be for OOC reasons, I'll write up an in character story to explain the return to Zion.
#11100047216 06/24/2006 16:15 Re: Top 10 reasons to NOT have the EPN tags
Cypherite rebuttals/agreements/thingies...
  1. It's not a real organization, but "But you can certainly pretend you are. Bandanas forever!" -Rarebit.

  2. You are effectively alienating yourself from the majority of the game. You aren't "supposed" to be doing Zion Machine missions but that's all you can do anyway, and you still flag as Zion Machine. Yeah...

  3. The storyline is not suited to these splinter organizations so you are wasting your time. Wait, you actually thought you could affect/take an active role in it, even after all these months of complete proof otherwise?

  4. The "Philosophy" of EPN the Cypherites is not well-defined and flucuates. This is no one's fault that well... we could do anything to (apart from like... not paying them $15 USD/month anymore).

  5. Due in part to #4, the direction of the EPN Cypherite organization is too heavily dictated by the Liaison Officers and players. When The Matrix gives you lemons, make lemonade SMILEY.

  6. The flippin' Kid is the leader... and he was the worst part about Revolutions. "Take da' blue pill man." That is all.

  7. Since the group has not been clearly defined people assume things about you by having the EPN tag. In fact, during past critical missions EPN was said to have used codebombs, but then The Kid and the liaisons have said that was the work of rogue elements and not what EPN believes in... F'ing Sleepwalkers.

  8. Hanging out in Churches is lame. We got like... a bar, then again, you do have that whole religous fanaticism thing going on. Durka durka for the win!

  9. Some machinists are ok. =P Yeah, those Chambers dudes are cool.

  10. The liaison officer is horrible. I wub our liasons personally, and at least TaeCross doesn't like... pull Merrits.