This is how you fix half of the pvp problems

1 posts ยท 2006-06-17 14:29:00 to 2006-06-17 14:29:00

#10800073480 06/17/2006 14:29 This is how you fix half of the pvp problems
No more stupid team pvp.

Everything now becomes Free for all.

(now theres no more need to jump orgz)


When a player dies you will gain/lose faction with certain orgz.

Someone who is dedicated to Merv will increase Zion and Machine Faction and so on.

Being an appropriate # of points in a certain org will grant you certain abilities.

(Org Abilities cuz we havent heard about them in ages? Plus CQ for a reason)


The Abilities' powers will increase in arcs when you reach a milestone of CQ.

If you change orgz (focus on killing a certain grp) you will lose that ability if you fall under the #)

If you die you will lose half your level in points aka lvl 50 dies= loses 25 points of reputation.

Kill someone of the same lvl vice versa > plus 25 points of rep.


Whats the difference between Rep and CQ?

Reputation Points allow you to gain Org Abilities

CQ is XP of your Org Abilities


Multi Fighting = Interlock Bonus Thrown/Ballistic/Melee Defense


Taunt= Increase chance of Interlock (move taunt of Awakened Tree)


Desperation= Increase Chance of Withdraw